World: CrateSpawner: Maximum: 3 SpawnInterval: 125 WaterChance: 100 CrateActors: unitcrate InitialSpawnDelay: 0 -SpawnMPUnits: -MPStartLocations: MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: TechLevelLocked: True TechLevel: Unrestricted UNITCRATE: Inherits: ^Crate GiveUnitCrateAction@pt: SelectionShares: 7 Units: pt GiveUnitCrateAction@dd: SelectionShares: 6 Units: dd GiveUnitCrateAction@ca: SelectionShares: 4 Units: ca GiveUnitCrateAction@ss: SelectionShares: 6 Units: ss GiveUnitCrateAction@msub: SelectionShares: 4 Units: msub Crate: TerrainTypes: Water LST: Tooltip: Name: Naval Mobile HQ Health: HP: 1000 Mobile: Speed: 170 Armament@PRIMARY: Weapon: M60mg Armament@SECONDARY: Name: secondary Weapon: M60mg AttackFrontal: WithMuzzleOverlay@PRIMARY: WithMuzzleOverlay@SECONDARY: Armament: secondary MustBeDestroyed: RequiredForShortGame: true -GivesBounty: PT: -GivesBounty: DD: -GivesBounty: CA: -GivesBounty: SS: -GivesBounty: MSUB: -GivesBounty: Player: Shroud: FogLocked: True FogEnabled: False ExploredMapLocked: True ExploredMapEnabled: True PlayerResources: DefaultCashLocked: True DefaultCash: 5000