Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true -EnemyWatcher: Shroud: FogLocked: True FogEnabled: True ExploredMapLocked: True ExploredMapEnabled: False PlayerResources: DefaultCashLocked: True DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: LuaScript: Scripts: soviet02a.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES MissionData: Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find. BriefingVideo: soviet2.vqa StartVideo: spotter.vqa WinVideo: sovtstar.vqa LossVideo: sovcemet.vqa MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: ShortGameLocked: True ShortGameEnabled: False ^Building: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^CivBuilding: Tooltip: ShowOwnerRow: false ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^Husk: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false FCOM: Tooltip: ShowOwnerRow: false SPEN: Buildable: Prerequisites: ~disabled DOME: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled APWR: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled TSLA: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~disabled E4: Buildable: Prerequisites: ~disabled E6: Buildable: Prerequisites: ~disabled SHOK: Buildable: Prerequisites: ~disabled SNIPER: Buildable: Prerequisites: ~disabled HIJACKER: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled AirstrikePower@spyplane: Prerequisites: ~disabled ParatroopersPower@paratroopers: Prerequisites: ~disabled DOG: Health: HP: 25 AutoTarget: ScanRadius: 5 powerproxy.paratroopers: ParatroopersPower: DropItems: E2,E2,E2,E2,E2 HARV: Harvester: SearchFromProcRadius: 50 SearchFromOrderRadius: 50