Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true -EnemyWatcher: Shroud: FogLocked: True FogEnabled: True ExploredMapLocked: True ExploredMapEnabled: False PlayerResources: DefaultCashLocked: True DefaultCash: 11500 World: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: LuaScript: Scripts: soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES MissionData: Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover. BriefingVideo: soviet6.vqa StartVideo: onthprwl.vqa WinVideo: sitduck.vqa LossVideo: dpthchrg.vqa MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: Difficulties: Easy, Normal, Hard ShortGameLocked: True ShortGameEnabled: False ^Building: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Ship: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^TechBuilding: Tooltip: ShowOwnerRow: false ^Crate: Tooltip: ShowOwnerRow: false ^Husk: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false APWR: Buildable: Prerequisites: ~structures.allies ARTY: Buildable: Prerequisites: ~vehicles.allies, ~techlevel.low ATEK: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled TSLA: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled MECH: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~tent E7: Buildable: Prerequisites: ~disabled SHOK: Buildable: Prerequisites: ~disabled SPY: Buildable: Prerequisites: ~disabled SNIPER: Buildable: Prerequisites: ~disabled HIJACKER: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: ~disabled FTRK: Buildable: Prerequisites: ~disabled 2TNK: Buildable: Prerequisites: ~vehicles.allies, ~techlevel.low 4TNK: Buildable: Prerequisites: ~disabled APC: Buildable: Prerequisites: ~disabled TRUK: -SpawnActorOnDeath: -SupplyTruck: Buildable: Prerequisites: ~disabled QTNK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MSUB: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled CA: Buildable: Prerequisites: ~disabled HELI: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled MNLY.AT: Buildable: Prerequisites: ~disabled DOG: Health: HP: 25 AutoTarget: ScanRadius: 5 HARV: Harvester: SearchFromProcRadius: 50 SearchFromOrderRadius: 50 AFLD: ParatroopersPower@paratroopers: DropItems: E1,E1,E1,E1,E1