FACF: Inherits: ^FakeBuilding Buildable: BuildPaletteOrder: 940 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Tooltip: Icon: fake-icon Name: Fake Construction Yard Description: Looks like a Construction Yard. GenericName: Construction Yard GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx xxx xxx Dimensions: 3,3 Bib: RenderSprites: Image: FACT Valued: Cost: 250 Health: HP: 1500 Armor: Type: Wood FPWR: Inherits: ^FakeBuilding Buildable: BuildPaletteOrder: 880 Queue: Defense Prerequisites: ~structures.france, ~techlevel.infonly Tooltip: Icon: fake-icon Name: Fake Power Plant Description: Looks like a Power Plant. GenericName: Power Plant GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 400 Armor: Type: Wood Bib: RenderSprites: Image: POWR Valued: Cost: 30 FAPW: Inherits: ^FakeBuilding Buildable: BuildPaletteOrder: 890 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Tooltip: Icon: fake-icon Name: Fake Advanced Power Plant Description: Looks like an Advanced Power Plant. GenericName: Advanced Power Plant GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: ___ xxx xxx Dimensions: 3,3 Health: HP: 700 Armor: Type: Wood Bib: RenderSprites: Image: APWR Valued: Cost: 60 WEAF: Inherits: ^FakeBuilding Buildable: BuildPaletteOrder: 920 Prerequisites: ~structures.france, ~techlevel.medium Queue: Defense Tooltip: Icon: fake-icon Name: Fake War Factory Description: Looks like a War Factory. GenericName: War Factory GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx xxx Dimensions: 3,2 Bib: RenderSprites: Image: WEAP WithProductionDoorOverlay: Sequence: build-top Valued: Cost: 200 Health: HP: 1500 Armor: Type: Wood SYRF: Inherits: ^FakeBuilding Buildable: BuildPaletteOrder: 900 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Tooltip: Icon: fake-icon Name: Fake Shipyard Description: Looks like a Shipyard. GenericName: Shipyard GenericVisibility: Enemy GenericStancePrefix: False Targetable: TargetTypes: Ground, Water, Structure Building: Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water RenderSprites: Image: SYRD Valued: Cost: 100 Health: HP: 1000 Armor: Type: Light EditorTilesetFilter: ExcludeTilesets: INTERIOR SPEF: Inherits: ^FakeBuilding Targetable: TargetTypes: Ground, Water, Structure Buildable: BuildPaletteOrder: 910 Queue: Defense Prerequisites: ~disabled Tooltip: Icon: fake-icon Name: Fake Sub Pen Description: Looks like a Sub Pen. GenericName: Sub Pen GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water RenderSprites: Image: SPEN Valued: Cost: 100 Health: HP: 1000 Armor: Type: Light EditorTilesetFilter: ExcludeTilesets: INTERIOR DOMF: Inherits: ^FakeBuilding Tooltip: Icon: fake-icon Name: Fake Radar Dome Description: Looks like a Radar Dome. GenericName: Radar Dome GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 930 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Building: Footprint: xx xx Dimensions: 2,2 Bib: RenderSprites: Image: DOME Valued: Cost: 180 Health: HP: 1000 Armor: Type: Wood RequiresPower: DisabledOverlay: ATEF: Inherits: ^FakeBuilding Tooltip: Icon: fake-icon Name: Fake Allied Tech Center Description: Looks like an Allied Tech Center. GenericName: Allied Tech Center GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 940 Queue: Defense Prerequisites: ~structures.france, ~techlevel.high Building: Footprint: xx xx Dimensions: 2,2 Bib: RenderSprites: Image: ATEK Valued: Cost: 150 Health: HP: 400 Armor: Type: Wood RequiresPower: DisabledOverlay: PDOF: Inherits: ^FakeBuilding Tooltip: Icon: fake-icon Name: Fake Chronosphere Description: Looks like a Chronosphere. GenericName: Chronosphere GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 950 Queue: Defense Prerequisites: ~structures.france, ~techlevel.unrestricted BuildLimit: 1 Building: Footprint: xx xx Dimensions: 2,2 RenderSprites: Image: PDOX Bib: HasMinibib: Yes Valued: Cost: 150 Health: HP: 1000 Armor: Type: Wood Explodes: DamageThreshold: 50 RequiresPower: DisabledOverlay: MSLF: Inherits: ^FakeBuilding Tooltip: Icon: fake-icon Name: Fake Missile Silo Description: Looks like a Missile Silo. GenericName: Missile Silo GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 960 Queue: Defense Prerequisites: ~structures.france, ~techlevel.unrestricted BuildLimit: 1 Building: Footprint: xx Dimensions: 2,1 RenderSprites: Image: MSLO Valued: Cost: 250 Health: HP: 1000 Armor: Type: Wood Explodes: DamageThreshold: 50 RequiresPower: DisabledOverlay: