DPOD: Inherits: ^Helicopter Valued: Cost: 10 Tooltip: Name: Drop Pod Aircraft: LandWhenIdle: yes TurnSpeed: 5 Speed: 149 InitialFacing: 0 LandableTerrainTypes: Clear Health: HP: 60 Armor: Type: Light RevealsShroud: Range: 0 Type: CenterPosition Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 UnloadVoice: Move EjectOnDeath: true Armament: Weapon: Vulcan2 AttackHeli: Voice: Attack AmmoPool: Ammo: 5 PipCount: 5 PipType: Ammo PipTypeEmpty: AmmoEmpty AutoTarget: DSHP: Inherits: ^Helicopter Valued: Cost: 1000 Tooltip: Name: Dropship Aircraft: LandWhenIdle: yes TurnSpeed: 5 Speed: 168 InitialFacing: 0 LandableTerrainTypes: Clear TakeoffSound: dropup1.aud LandingSound: dropdwn1.aud IdealSeparation: 1275 Health: HP: 200 Armor: Type: Heavy RevealsShroud: Range: 3c0 Type: CenterPosition Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadVoice: Move EjectOnDeath: true SpawnActorOnDeath: Actor: DSHP.Husk ORCA: Inherits: ^Helicopter Valued: Cost: 1000 Tooltip: Name: Orca Fighter Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Air BuildPaletteOrder: 20 Prerequisites: ~gahpad Selectable: Bounds: 30,24 Aircraft: TurnSpeed: 5 Speed: 186 MoveIntoShroud: false TakeoffSound: orcaup1.aud LandingSound: orcadwn1.aud Health: HP: 200 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: Hellfire AttackHeli: FacingTolerance: 20 Voice: Attack AmmoPool: Ammo: 5 PipCount: 5 PipType: Ammo PipTypeEmpty: AmmoEmpty AutoTarget: RenderSprites: SpawnActorOnDeath: Actor: ORCA.Husk ORCAB: Inherits: ^Plane Valued: Cost: 1600 Tooltip: Name: Orca Bomber Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Air BuildPaletteOrder: 20 Prerequisites: ~gahpad, gatech Selectable: Bounds: 30,24 Aircraft: CruiseAltitude: 3072 MaximumPitch: 120 TurnSpeed: 3 Speed: 96 AirborneUpgrades: airborne MoveIntoShroud: false TakeoffSound: orcaup1.aud LandingSound: orcadwn1.aud Health: HP: 260 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: Bomb AttackPlane: Voice: Attack FacingTolerance: 20 AmmoPool: Ammo: 10 PipCount: 2 ReloadCount: 5 ReloadDelay: 200 PipType: Ammo PipTypeEmpty: AmmoEmpty AutoTarget: RenderSprites: Hovers@CRUISING: UpgradeTypes: cruising UpgradeMinEnabledLevel: 1 SpawnActorOnDeath: Actor: ORCAB.Husk ORCATRAN: Inherits: ^Helicopter Valued: Cost: 1200 Tooltip: Name: Orca Transport Buildable: Queue: Air BuildPaletteOrder: 10 Prerequisites: ~disabled RenderSprites: Aircraft: LandWhenIdle: yes TurnSpeed: 5 Speed: 84 InitialFacing: 0 LandableTerrainTypes: Clear TakeoffSound: orcaup1.aud LandingSound: orcadwn1.aud IdealSeparation: 1275 Health: HP: 200 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadVoice: Move EjectOnDeath: true SpawnActorOnDeath: Actor: ORCATRAN.Husk TRNSPORT: Inherits: ^Helicopter Valued: Cost: 750 Tooltip: Name: Carryall Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed Buildable: Queue: Air BuildPaletteOrder: 10 Prerequisites: ~gahpad, gadept Aircraft: LandWhenIdle: yes TurnSpeed: 5 Speed: 149 InitialFacing: 0 LandableTerrainTypes: Clear TakeoffSound: dropup1.aud LandingSound: dropdwn1.aud AltitudeVelocity: 64 MoveIntoShroud: false Health: HP: 175 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition RenderSprites: Selectable: Bounds: 44,32,0,-8 SpawnActorOnDeath: Actor: TRNSPORT.Husk SCRIN: Inherits: ^Plane Valued: Cost: 1500 Tooltip: Name: Banshee Fighter Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Air BuildPaletteOrder: 20 Prerequisites: ~nahpad, natech Selectable: Bounds: 30,24 Voiced: VoiceSet: Scrin Aircraft: MaximumPitch: 90 TurnSpeed: 3 Speed: 168 AirborneUpgrades: airborne MoveIntoShroud: false TakeoffSound: dropup1.aud LandingSound: dropdwn1.aud Health: HP: 280 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: Proton AttackPlane: Voice: Attack FacingTolerance: 20 AmmoPool: Ammo: 15 PipCount: 3 ReloadCount: 5 PipType: Ammo PipTypeEmpty: AmmoEmpty AutoTarget: RenderSprites: DeathSounds: SpawnActorOnDeath: Actor: SCRIN.Husk APACHE: Inherits: ^Helicopter Valued: Cost: 1000 Tooltip: Name: Harpy Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles Buildable: Queue: Air BuildPaletteOrder: 20 Prerequisites: ~nahpad Selectable: Bounds: 30,24 Aircraft: TurnSpeed: 5 Speed: 130 MoveIntoShroud: false Health: HP: 225 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: HarpyClaw AttackHeli: FacingTolerance: 20 Voice: Attack AmmoPool: Ammo: 12 PipCount: 4 PipType: Ammo PipTypeEmpty: AmmoEmpty AutoTarget: WithSpriteRotorOverlay: Offset: 85,0,384 RenderSprites: SpawnActorOnDeath: Actor: APACHE.Husk HUNTER: Inherits@1: ^GainsExperience Inherits@2: ^ExistsInWorld Valued: Cost: 1000 Tooltip: Name: Hunter-Seeker Droid Health: HP: 500 Armor: Type: Light AttackSuicides: Explodes: Weapon: SuicideBomb EmptyWeapon: SuicideBomb Aircraft: TurnSpeed: 16 Speed: 355 CruiseAltitude: 256 CanHover: True Targetable: TargetTypes: Ground, Vehicle HiddenUnderFog: Type: CenterPosition BodyOrientation: UseClassicPerspectiveFudge: False RenderSprites: Image: GGHUNT WithFacingSpriteBody: Hovers@CRUISING: UpgradeTypes: cruising UpgradeMinEnabledLevel: 1 QuantizeFacingsFromSequence: AutoSelectionSize: DrawLineToTarget: AppearsOnRadar: UseLocation: yes Selectable: SelectionDecorations: Palette: pips ActorLostNotification: