Minigun: ReloadDelay: 21 Range: 4c0 Report: infgun3.aud, gostgun1.aud, slvkgun1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 8 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidImpactTypes: Water M1Carbine: ReloadDelay: 20 Range: 4c0 Report: infgun3.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidImpactTypes: Water Vulcan: ReloadDelay: 60 Range: 4c0 Report: chaingn1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidImpactTypes: Water Vulcan2: ReloadDelay: 50 Burst: 3 Range: 6c0 Report: tsgun4.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 Versus: None: 100 Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidImpactTypes: Water Vulcan3: ReloadDelay: 30 Burst: 3 Range: 4c0 Report: cygun1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 10 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidImpactTypes: Water VulcanTower: ReloadDelay: 26 Range: 6c0 Report: chaingn1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 18 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidImpactTypes: Water JumpCannon: ReloadDelay: 40 Burst: 2 Range: 5c0 Report: jumpjet1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidImpactTypes: Water AssaultCannon: ReloadDelay: 50 Range: 5c0 Report: tsgun4.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidImpactTypes: Water RaiderCannon: ReloadDelay: 55 Range: 4c0 Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS BurstDelay: 55 Report: chaingn1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidImpactTypes: Water HarpyClaw: ReloadDelay: 36 Range: 5c0 Report: cygun1.aud Projectile: Bullet Speed: 1c682 ValidTargets: Ground, Air Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 ValidTargets: Ground, Air Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidImpactTypes: Water Pistola: ReloadDelay: 20 Range: 3c0 Report: gun18.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 2 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piff InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piff ExplosionPalette: ra ValidImpactTypes: Water Sniper: ReloadDelay: 60 Range: 6c768 Report: silencer.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 150 Versus: None: 100 Wood: 5 Light: 5 Heavy: 5 Concrete: 5 DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath