#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Drawing; using OpenRA.Graphics; namespace OpenRA.Traits { [Desc("Add this to the Player actor definition.")] public class PlayerHighlightPaletteInfo : ITraitInfo { [Desc("The prefix for the resulting player palettes")] public readonly string BaseName = "highlight"; public object Create(ActorInitializer init) { return new PlayerHighlightPalette(init.self.Owner, this); } } public class PlayerHighlightPalette : IPalette { readonly Player owner; readonly PlayerHighlightPaletteInfo info; public PlayerHighlightPalette(Player owner, PlayerHighlightPaletteInfo info) { this.owner = owner; this.info = info; } public void InitPalette(WorldRenderer wr) { var argb = (uint)Color.FromArgb(128, owner.Color.RGB).ToArgb(); wr.AddPalette(info.BaseName + owner.InternalName, new Palette(Exts.MakeArray(256, i => i == 0 ? 0 : argb)), false); } } }