#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Drawing; using OpenRA.FileFormats; using OpenRA.Graphics; namespace OpenRA.Traits { [Desc("Add this to the Player actor definition.")] public class PlayerColorPaletteInfo : ITraitInfo { [Desc("The name of the palette to base off.")] public readonly string BasePalette = null; [Desc("The prefix for the resulting player palettes")] public readonly string BaseName = "player"; [Desc("Remap these indices to player colors.")] public readonly int[] RemapIndex = { }; [Desc("Luminosity range to span.")] public readonly float Ramp = 0.05f; [Desc("Allow palette modifiers to change the palette.")] public readonly bool AllowModifiers = true; public object Create(ActorInitializer init) { return new PlayerColorPalette(init.self.Owner, this); } } public class PlayerColorPalette : IPalette { readonly Player owner; readonly PlayerColorPaletteInfo info; public PlayerColorPalette(Player owner, PlayerColorPaletteInfo info) { this.owner = owner; this.info = info; } public void InitPalette(WorldRenderer wr) { var remap = new PlayerColorRemap(info.RemapIndex, owner.Color, info.Ramp); wr.AddPalette(info.BaseName + owner.InternalName, new Palette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers); } } }