#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Add to a building to expose a move cursor that triggers Transforms and issues a move order to the transformed actor.")] public class TransformsIntoAircraftInfo : ConditionalTraitInfo, Requires { [Desc("Can the actor be ordered to move in to shroud?")] public readonly bool MoveIntoShroud = true; [ActorReference] [FieldLoader.Require] public readonly HashSet DockActors = new HashSet { }; [VoiceReference] public readonly string Voice = "Action"; [Desc("Require the force-move modifier to display the move cursor.")] public readonly bool RequiresForceMove = false; [Desc("Cursor to display when able to land at target building.")] public readonly string EnterCursor = "enter"; [Desc("Cursor to display when unable to land at target building.")] public readonly string EnterBlockedCursor = "enter-blocked"; [Desc("Color to use for the target line for regular move orders.")] public readonly Color TargetLineColor = Color.Green; public override object Create(ActorInitializer init) { return new TransformsIntoAircraft(init, this); } } public class TransformsIntoAircraft : ConditionalTrait, IIssueOrder, IResolveOrder, IOrderVoice { readonly Actor self; Transforms[] transforms; public TransformsIntoAircraft(ActorInitializer init, TransformsIntoAircraftInfo info) : base(info) { self = init.Self; } protected override void Created(Actor self) { transforms = self.TraitsImplementing().ToArray(); base.Created(self); } IEnumerable IIssueOrder.Orders { get { if (!IsTraitDisabled) { yield return new EnterAlliedActorTargeter( "Enter", 5, Info.EnterCursor, Info.EnterBlockedCursor, AircraftCanEnter, target => Reservable.IsAvailableFor(target, self)); yield return new AircraftMoveOrderTargeter(self, this); } } } public bool AircraftCanEnter(Actor a, TargetModifiers modifiers) { if (Info.RequiresForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove)) return false; return AircraftCanEnter(a); } public bool AircraftCanEnter(Actor a) { return !self.AppearsHostileTo(a) && Info.DockActors.Contains(a.Info.Name); } // Note: Returns a valid order even if the unit can't move to the target Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued) { if (order.OrderID == "Enter" || order.OrderID == "Move") return new Order(order.OrderID, self, target, queued); return null; } void IResolveOrder.ResolveOrder(Actor self, Order order) { if (IsTraitDisabled) return; if (order.OrderString == "Move") { var cell = self.World.Map.Clamp(self.World.Map.CellContaining(order.Target.CenterPosition)); if (!Info.MoveIntoShroud && !self.Owner.Shroud.IsExplored(cell)) return; } else if (order.OrderString == "Enter") { // Enter and Repair orders are only valid for own/allied actors, // which are guaranteed to never be frozen. if (order.Target.Type != TargetType.Actor) return; if (!AircraftCanEnter(order.Target.Actor)) return; } else return; var currentTransform = self.CurrentActivity as Transform; var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused); if (transform == null && currentTransform == null) return; // Manually manage the inner activity queue var activity = currentTransform ?? transform.GetTransformActivity(self); if (!order.Queued) activity.NextActivity?.Cancel(self); activity.Queue(new IssueOrderAfterTransform(order.OrderString, order.Target, Info.TargetLineColor)); if (currentTransform == null) self.QueueActivity(order.Queued, activity); self.ShowTargetLines(); } string IOrderVoice.VoicePhraseForOrder(Actor self, Order order) { if (IsTraitDisabled) return null; switch (order.OrderString) { case "Move": if (!Info.MoveIntoShroud && order.Target.Type != TargetType.Invalid) { var cell = self.World.Map.CellContaining(order.Target.CenterPosition); if (!self.Owner.Shroud.IsExplored(cell)) return null; } return Info.Voice; case "Enter": return Info.Voice; default: return null; } } class AircraftMoveOrderTargeter : IOrderTargeter { readonly TransformsIntoAircraft aircraft; public bool TargetOverridesSelection(Actor self, in Target target, List actorsAt, CPos xy, TargetModifiers modifiers) { // Always prioritise orders over selecting other peoples actors or own actors that are already selected if (target.Type == TargetType.Actor && (target.Actor.Owner != self.Owner || self.World.Selection.Contains(target.Actor))) return true; return modifiers.HasModifier(TargetModifiers.ForceMove); } public AircraftMoveOrderTargeter(Actor self, TransformsIntoAircraft aircraft) { this.aircraft = aircraft; } public string OrderID => "Move"; public int OrderPriority => 4; public bool IsQueued { get; protected set; } public bool CanTarget(Actor self, in Target target, List othersAtTarget, ref TargetModifiers modifiers, ref string cursor) { if (target.Type != TargetType.Terrain || (aircraft.Info.RequiresForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove))) return false; var location = self.World.Map.CellContaining(target.CenterPosition); var explored = self.Owner.Shroud.IsExplored(location); cursor = self.World.Map.Contains(location) ? self.World.Map.GetTerrainInfo(location).CustomCursor ?? "move" : "move-blocked"; IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue); if (!(self.CurrentActivity is Transform || aircraft.transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused)) || (!explored && !aircraft.Info.MoveIntoShroud)) cursor = "move-blocked"; return true; } } } }