V2RL: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: dome Owner: soviet Hotkey: v Valued: Cost: 700 Tooltip: Name: V2 Rocket Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Health: HP: 150 Armor: Type: Light Mobile: Speed: 7 RevealsShroud: Range: 5 Armament: Weapon: SCUD AttackFrontal: RenderUnitReload: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Explodes: Weapon: SCUD EmptyWeapon: 1TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 40 Owner: allies Hotkey: l Valued: Cost: 700 Tooltip: Name: Light Tank Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Health: HP: 220 Armor: Type: Heavy Mobile: Speed: 9 RevealsShroud: Range: 4 Turreted: ROT: 5 Armament: Weapon: 25mm Recoil: 85 RecoilRecovery: 25 AttackTurreted: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 1TNK.Husk 2TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 60 Prerequisites: fix Owner: allies Hotkey: x Valued: Cost: 850 Tooltip: Name: Medium Tank Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: HP: 450 Armor: Type: Heavy Mobile: Speed: 6 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 5 Turreted: ROT: 5 Armament: Weapon: 90mm Recoil: 128 RecoilRecovery: 38 AttackTurreted: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 2TNK.Husk Selectable: Bounds: 30,30 3TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: fix Owner: soviet Hotkey: h Valued: Cost: 1150 Tooltip: Name: Heavy Tank Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: HP: 550 Armor: Type: Heavy Mobile: Speed: 5 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 5 Turreted: ROT: 5 Armament: Weapon: 105mm Recoil: 128 RecoilRecovery: 38 LocalOffset: 0,85,0, 0,-85,0 AttackTurreted: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 3TNK.Husk Selectable: Bounds: 30,30 4TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: fix,stek Owner: soviet Hotkey: m Valued: Cost: 1800 Tooltip: Name: Mammoth Tank Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Health: HP: 900 Armor: Type: Heavy Mobile: Speed: 3 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 6 Turreted: ROT: 2 Armament@PRIMARY: Weapon: 120mm LocalOffset: 800,180,340, 800,-180,340 Recoil: 171 RecoilRecovery: 30 Armament@SECONDARY: Weapon: MammothTusk LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100,100 Recoil: 43 AttackTurreted: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 4TNK.Husk SelfHealing: Step: 1 Ticks: 1 HealIfBelow: 80% DamageCooldown: 150 Selectable: Bounds: 44,38,0,-4 ARTY: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 80 Prerequisites: dome Owner: allies Hotkey: r Valued: Cost: 600 Tooltip: Name: Artillery Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Health: HP: 75 Armor: Type: Light Mobile: ROT: 2 Speed: 6 RevealsShroud: Range: 5 Armament: Weapon: 155mm AttackFrontal: RenderUnit: Explodes: Weapon: UnitExplode Chance: 75 AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: HARV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: proc Owner: allies,soviet Hotkey: e Valued: Cost: 1100 Tooltip: Name: Ore Truck Description: Collects Ore and Gems for processing.\n Unarmed Selectable: Priority: 7 Bounds: 42,42 Harvester: Capacity: 20 Resources: Ore,Gems UnloadTicksPerBale: 1 # How far away from our linked proc (refinery) to find resources (in cells): SearchFromProcRadius: 24 # How far away from last harvest order location to find more resources (in cells): SearchFromOrderRadius: 12 Health: HP: 600 Armor: Type: Heavy Mobile: Speed: 6 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 4 RenderHarvester: -AttackMove: GpsDot: String:Harvester LeavesHusk: HuskActor: HARV.EmptyHusk HarvesterHuskModifier: FullHuskActor: HARV.FullHusk FullnessThreshold: 50 MCV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 110 Prerequisites: fix Owner: allies,soviet Hotkey: b Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard.\n Unarmed Selectable: Priority: 3 Bounds: 42,42 Health: HP: 600 Armor: Type: Light Mobile: Speed: 6 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 4 Transforms: IntoActor: fact Offset:-1,-1 Facing: 96 TransformSounds: placbldg.aud, build5.aud NoTransformSounds: nodeply1.aud RenderUnit: MustBeDestroyed: BaseBuilding: -AttackMove: LeavesHusk: HuskActor: MCV.Husk JEEP: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 30 Owner: allies Hotkey: n Valued: Cost: 500 Tooltip: Name: Ranger Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Health: HP: 150 Armor: Type: Light Mobile: ROT: 10 Speed: 12 RevealsShroud: Range: 8 Turreted: ROT: 10 Offset: 0,0,85 Armament: Weapon: M60mg AttackTurreted: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 UnloadFacing: 220 APC: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 50 Owner: soviet Hotkey: c Valued: Cost: 850 Tooltip: Name: Armored Personnel Carrier Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Health: HP: 300 Armor: Type: Heavy Mobile: Speed: 10 RevealsShroud: Range: 5 Armament: Weapon: M60mg LocalOffset: 0,0,171 AttackFrontal: RenderUnit: WithMuzzleFlash: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadFacing: 220 MNLY.AP: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: fix Owner: soviet Hotkey: p Valued: Cost: 800 Tooltip: Name: Minelayer (Anti-Personnel) Icon: MNLYICON Description: Lays mines to destroy unwary enemy units.\n Unarmed Health: HP: 100 Armor: Type: Heavy Mobile: Speed: 9 RevealsShroud: Range: 5 RenderUnit: Image: MNLY Minelayer: Mine: MINP MineImmune: LimitedAmmo: Ammo: 5 AttackMove: JustMove: true DetectCloaked: Range: 5 RenderDetectionCircle: MNLY.AT: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: fix Owner: allies Hotkey: i Valued: Cost: 800 Tooltip: Name: Minelayer (Anti-Tank) Icon: MNLYICON Description: Lays mines to destroy unwary enemy units.\n Unarmed Health: HP: 100 Armor: Type: Heavy Mobile: Speed: 9 RevealsShroud: Range: 5 RenderUnit: Image: MNLY Minelayer: Mine: MINV MineImmune: LimitedAmmo: Ammo: 3 AttackMove: JustMove: true DetectCloaked: Range: 5 RenderDetectionCircle: TRUK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 120 Prerequisites: weap Owner: allies, soviet Hotkey: u Valued: Cost: 500 Tooltip: Name: Supply Truck Description: Transports cash to other players.\n Unarmed Health: HP: 110 Armor: Type: Light Mobile: Speed: 9 RevealsShroud: Range: 3 RenderUnit: SupplyTruck: Payload: 500 AttackMove: JustMove: yes MGG: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 150 Prerequisites: atek Owner: allies Hotkey: y Valued: Cost: 1500 Tooltip: Name: Mobile Gap Generator Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed Health: HP: 200 Armor: Type: Light Mobile: Speed: 6 RevealsShroud: Range: 6 RenderUnit: WithSpinner: Offset: -299,0,171 AttackMove: JustMove: yes CreatesShroud: Range: 4 RenderShroudCircle: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: MGG.Husk MGG.Husk: Inherits: ^Husk Tooltip: Name: Husk (Mobile Gap Generator) RenderUnit: Image: mgg ThrowsParticle@spinner: Anim: spinner-idle Offset: -299,0,171 MRJ: Inherits: ^Vehicle Valued: Cost: 1000 Tooltip: Name: Mobile Radar Jammer Description: Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 1000 Owner: None Health: HP: 200 Armor: Type: Light Mobile: Speed: 6 RevealsShroud: Range: 6 RenderUnit: WithSpinner: Offset: -256,0,256 AttackMove: JustMove: yes Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall 1TNK.Husk: Inherits: ^Husk Tooltip: Name: Husk (Light Tank) RenderUnit: Image: 1tnk ThrowsParticle@turret: Anim: turret 2TNK.Husk: Inherits: ^Husk Tooltip: Name: Husk (Medium Tank) RenderUnit: Image: 2tnk ThrowsParticle@turret: Anim: turret 3TNK.Husk: Inherits: ^Husk Tooltip: Name: Husk (Heavy Tank) RenderUnit: Image: 3tnk ThrowsParticle@turret: Anim: turret 4TNK.Husk: Inherits: ^Husk Tooltip: Name: Husk (Mammoth Tank) RenderUnit: Image: 4tnk ThrowsParticle@turret: Anim: turret HARV.FullHusk: Inherits: ^Husk Tooltip: Name: Husk (Harvester) RenderUnit: Image: hhusk HARV.EmptyHusk: Inherits: ^Husk Tooltip: Name: Husk (Harvester) RenderUnit: Image: hhusk2 MCV.Husk: Inherits: ^Husk Tooltip: Name: Husk (MCV) RenderUnit: Image: mcvhusk TTNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 130 Prerequisites: tsla,stek Owner: soviet Hotkey: t Valued: Cost: 1350 Tooltip: Name: Tesla Tank Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles\n and Buildings \n Weak vs Aircraft Health: HP: 400 Armor: Type: Light Mobile: Speed: 8 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 7 Armament: Weapon: TTankZap LocalOffset: 0,0,213 AttackFrontal: RenderUnit: WithSpinner: Selectable: Bounds: 28,28,0,0 AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: FTRK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 30 Owner: soviet Hotkey: k Valued: Cost: 600 Tooltip: Name: Flak Truck Description: Flak Truck, good for scouting.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks Health: HP: 120 Armor: Type: Light Mobile: ROT: 10 Speed: 9 RevealsShroud: Range: 4 Turreted: ROT: 5 Offset: -300,0,300 Armament: Weapon: FLAK-23 Recoil: 85 AttackTurreted: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 28,28,0,0 DTRK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 140 Prerequisites: stek Owner: soviet Hotkey: o Valued: Cost: 2500 Tooltip: Name: Demolition Truck Description: Demolition Truck, actively armed with explosives.\n Strong vs Everything\n Weak vs Everything Health: HP: 50 Armor: Type: Light Mobile: Speed: 6 RevealsShroud: Range: 3 RenderUnit: AttackMove: JustMove: yes Explodes: Weapon: MiniNuke EmptyWeapon: MiniNuke DemoTruck: -IronCurtainable: Chronoshiftable: ExplodeInstead: yes CTNK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 140 Prerequisites: atek,pdox Owner: allies Hotkey: j Valued: Cost: 1350 Tooltip: Name: Chrono Tank Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Aircraft Selectable: Bounds: 28,28 Health: HP: 400 Armor: Type: Light Mobile: Speed: 8 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 6 RenderUnit: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Armament@PRIMARY: Weapon: ChronoTusk LocalOffset: 0,-171,0 LocalYaw: 100 Armament@SECONDARY: Weapon: ChronoTusk LocalOffset: 0,171,0 LocalYaw: -100 AttackFrontal: ChronoshiftDeploy: