#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; namespace OpenRA.Mods.Common.UtilityCommands { public class CheckRuntimeAssembliesCommand : IUtilityCommand { string IUtilityCommand.Name { get { return "--check-runtime-assemblies"; } } bool IUtilityCommand.ValidateArguments(string[] args) { return true; } [Desc("ASSEMBLY [ASSEMBLY ...]", "Check the runtime dependencies of the mod against a given whitelist of " + "assembly (dll and exe) names and generate an error if any unlisted files are required.")] void IUtilityCommand.Run(Utility utility, string[] args) { var whitelist = args .Skip(1) .Select(a => Path.GetFileName(a)) .ToArray(); // Load the renderer assembly so we can check its dependencies Assembly.LoadFile(Path.Combine(Platform.GameDir, "OpenRA.Platforms.Default.dll")); var missing = new List(); foreach (var a in AppDomain.CurrentDomain.GetAssemblies()) { var assemblyName = Path.GetFileName(a.Location); if (!whitelist.Contains(assemblyName)) missing.Add(assemblyName); } if (missing.Any()) { Console.WriteLine("error: The following assemblies are referenced but not whitelisted:"); foreach (var m in missing) Console.WriteLine(" " + m); Environment.Exit(1); } } } }