using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.IO; namespace OpenRA.Server { class Connection { public Socket socket; public List data = new List(); public ReceiveState State = ReceiveState.Header; public int ExpectLength = 8; public int Frame = 0; /* client data */ public int PlayerIndex; /* file server state */ public int NextChunk = 0; public int NumChunks = 0; public int RemainingBytes = 0; public Stream Stream = null; public byte[] PopBytes(int n) { var result = data.GetRange(0, n); data.RemoveRange(0, n); return result.ToArray(); } bool ReadDataInner() { var rx = new byte[1024]; var len = 0; for (; ; ) { try { if (0 < (len = socket.Receive(rx))) data.AddRange(rx.Take(len)); else break; } catch (SocketException e) { if (e.SocketErrorCode == SocketError.WouldBlock) break; Server.DropClient(this, e); return false; } } return true; } public void ReadData() { if (ReadDataInner()) while (data.Count >= ExpectLength) { var bytes = PopBytes(ExpectLength); switch (State) { case ReceiveState.Header: { ExpectLength = BitConverter.ToInt32(bytes, 0) - 4; Frame = BitConverter.ToInt32(bytes, 4); State = ReceiveState.Data; } break; case ReceiveState.Data: { Server.DispatchOrders(this, Frame, bytes); ExpectLength = 8; State = ReceiveState.Header; Server.UpdateInFlightFrames(this); } break; } } }} enum ReceiveState { Header, Data }; }