using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Security.Cryptography; using OpenRa; using OpenRa.FileFormats; namespace OpenRA.Server { static class Server { static List conns = new List(); static TcpListener listener = new TcpListener(IPAddress.Any, 1234); static Dictionary> inFlightFrames = new Dictionary>(); static Session lobbyInfo; static bool GameStarted = false; static string[] defaultMods = new string[] { "ra" }; const int DownloadChunkInterval = 20000; const int DownloadChunkSize = 16384; public static void Main(string[] args) { if (args.Length > 0) defaultMods = args; lobbyInfo = new Session(); lobbyInfo.GlobalSettings.Mods = defaultMods; Console.WriteLine("Initial mods: "); foreach( var m in lobbyInfo.GlobalSettings.Mods ) Console.WriteLine("- {0}", m); listener.Start(); Console.WriteLine("Server started."); for (; ; ) { var checkRead = new ArrayList(); checkRead.Add(listener.Server); foreach (var c in conns) checkRead.Add(c.socket); var isSendingPackages = conns.Any(c => c.Stream != null); /* msdn lies, -1 doesnt work. this is ~1h instead. */ Socket.Select(checkRead, null, null, isSendingPackages ? DownloadChunkInterval : -2 ); foreach (Socket s in checkRead) if (s == listener.Server) AcceptConnection(); else conns.Single(c => c.socket == s).ReadData(); foreach (var c in conns.Where(a => a.Stream != null).ToArray()) SendNextChunk(c); } } static int ChooseFreePlayerIndex() { for (var i = 0; i < 8; i++) if (conns.All(c => c.PlayerIndex != i)) return i; throw new InvalidOperationException("Already got 8 players"); } static int ChooseFreePalette() { // TODO: Query the list of palettes from somewhere, and pick one return 0; /* for (var i = 0; i < 8; i++) if (lobbyInfo.Clients.All(c => c.Palette != i)) return "player"+i; */ throw new InvalidOperationException("No free palettes"); } static void AcceptConnection() { var newConn = new Connection { socket = listener.AcceptSocket() }; try { newConn.socket.Blocking = false; newConn.socket.NoDelay = true; // assign the player number. newConn.PlayerIndex = ChooseFreePlayerIndex(); newConn.socket.Send(BitConverter.GetBytes(ProtocolVersion.Version)); newConn.socket.Send(BitConverter.GetBytes(newConn.PlayerIndex)); conns.Add(newConn); lobbyInfo.Clients.Add( new Session.Client() { Index = newConn.PlayerIndex, PaletteIndex = ChooseFreePalette(), Name = "Player {0}".F(1 + newConn.PlayerIndex), Race = 1, State = Session.ClientState.NotReady }); Console.WriteLine("Client {0}: Accepted connection from {1}", newConn.PlayerIndex, newConn.socket.RemoteEndPoint); SendChat(newConn, "has joined the game."); SyncLobbyInfo(); } catch (Exception e) { DropClient(newConn, e); } } public static void UpdateInFlightFrames(Connection conn) { if (conn.Frame != 0) { if (!inFlightFrames.ContainsKey(conn.Frame)) inFlightFrames[conn.Frame] = new List { conn }; else inFlightFrames[conn.Frame].Add(conn); if (conns.All(c => inFlightFrames[conn.Frame].Contains(c))) { inFlightFrames.Remove(conn.Frame); DispatchOrders(null, conn.Frame, new byte[] { 0xef }); } } } class Chunk { public int Index = 0; public int Count = 0; public string Data = ""; } static void SendNextChunk(Connection c) { try { var data = c.Stream.Read(Math.Min(DownloadChunkSize, c.RemainingBytes)); if (data.Length != 0) { var chunk = new Chunk { Index = c.NextChunk++, Count = c.NumChunks, Data = Convert.ToBase64String(data) }; DispatchOrdersToClient(c, 0, 0, new ServerOrder("FileChunk", FieldSaver.Save(chunk).Nodes.WriteToString()).Serialize()); } c.RemainingBytes -= data.Length; if (c.RemainingBytes == 0) { GetClient(c).State = Session.ClientState.NotReady; c.Stream.Dispose(); c.Stream = null; SyncLobbyInfo(); } } catch (Exception e) { DropClient(c, e); } } static void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data) { try { c.socket.Blocking = true; c.socket.Send(BitConverter.GetBytes(data.Length + 4)); c.socket.Send(BitConverter.GetBytes(client)); c.socket.Send(BitConverter.GetBytes(frame)); c.socket.Send(data); c.socket.Blocking = false; } catch (Exception e) { DropClient(c, e); } } public static void DispatchOrders(Connection conn, int frame, byte[] data) { if (frame == 0 && conn != null) InterpretServerOrders(conn, data); else { var from = conn != null ? conn.PlayerIndex : 0; foreach (var c in conns.Except(conn).ToArray()) DispatchOrdersToClient(c, from, frame, data); } } static void InterpretServerOrders(Connection conn, byte[] data) { var ms = new MemoryStream(data); var br = new BinaryReader(ms); try { for (; ; ) { var so = ServerOrder.Deserialize(br); if (so == null) return; InterpretServerOrder(conn, so); } } catch (EndOfStreamException) { } } static bool InterpretCommand(Connection conn, string cmd) { var dict = new Dictionary> { { "name", s => { Console.WriteLine("Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s); GetClient(conn).Name = s; SyncLobbyInfo(); return true; }}, { "lag", s => { int lag; if (!int.TryParse(s, out lag)) { Console.WriteLine("Invalid order lag: {0}", s); return false; } Console.WriteLine("Order lag is now {0} frames.", lag); lobbyInfo.GlobalSettings.OrderLatency = lag; SyncLobbyInfo(); return true; }}, { "race", s => { if (GameStarted) { SendChatTo( conn, "You can't change your race after the game has started" ); return true; } int race; if (!int.TryParse(s, out race) || race < 0 || race > 1) { Console.WriteLine("Invalid race: {0}", s); return false; } GetClient(conn).Race = 1 + race; SyncLobbyInfo(); return true; }}, { "spawn", s => { if (GameStarted) { SendChatTo( conn, "You can't change your spawn point after the game has started" ); return true; } int spawnPoint; if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > 8) //TODO: SET properly! { Console.WriteLine("Invalid spawn point: {0}", s); return false; } if (lobbyInfo.Clients.Where( c => c != GetClient(conn) ).Any( c => c.SpawnPoint == spawnPoint )) //TODO: except 0 { SendChatTo( conn, "You can't be at the same spawn point as another player" ); return true; } GetClient(conn).SpawnPoint = spawnPoint; SyncLobbyInfo(); return true; }}, { "pal", s => { if (GameStarted) { SendChatTo( conn, "You can't change your color after the game has started" ); return true; } int pali; if (!int.TryParse(s, out pali) || pali < 0 || pali > 7) { Console.WriteLine("Invalid palette: {0}", s); return false; } if (lobbyInfo.Clients.Where( c => c != GetClient(conn) ).Any( c => c.PaletteIndex == pali )) { SendChatTo( conn, "You can't be the same color as another player" ); return true; } GetClient(conn).PaletteIndex = pali; SyncLobbyInfo(); return true; }}, { "map", s => { if (conn.PlayerIndex != 0) { SendChatTo( conn, "Only the host can change the map" ); return true; } if (GameStarted) { SendChatTo( conn, "You can't change the map after the game has started" ); return true; } lobbyInfo.GlobalSettings.Map = s; SyncLobbyInfo(); return true; }}, { "addpkg", s => { if (GameStarted) { SendChatTo( conn, "You can't change packages after the game has started" ); return true; } Console.WriteLine("** Added package: `{0}`", s); try { lobbyInfo.GlobalSettings.Packages = lobbyInfo.GlobalSettings.Packages.Concat( new string[] { MakePackageString(s)}).ToArray(); SyncLobbyInfo(); return true; } catch { Console.WriteLine("Adding the package failed."); SendChatTo( conn, "Adding the package failed." ); return true; } }}, { "addmod", s => { if (GameStarted) { SendChatTo( conn, "You can't change mods after the game has started" ); return true; } Console.WriteLine("** Added mod: `{0}`", s); try { lobbyInfo.GlobalSettings.Mods = lobbyInfo.GlobalSettings.Mods.Concat( new[] { s } ).ToArray(); SyncLobbyInfo(); SendChatTo(conn, "Added mod: " + s ); return true; } catch { Console.WriteLine("Adding the mod failed."); SendChatTo( conn, "Adding the mod failed."); return true; } }}, }; var cmdName = cmd.Split(' ').First(); var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray()); Func a; if (!dict.TryGetValue(cmdName, out a)) return false; Console.WriteLine( "Client {0} sent server command: {1}", conn.PlayerIndex, cmd ); return a(cmdValue); } static void SendChatTo(Connection conn, string text) { DispatchOrdersToClient(conn, 0, 0, new ServerOrder("Chat", text).Serialize()); } static void SendChat(Connection asConn, string text) { DispatchOrders(null, 0, new ServerOrder("Chat", text).Serialize()); } static void InterpretServerOrder(Connection conn, ServerOrder so) { switch (so.Name) { case "ToggleReady": { // if we're downloading, we can't ready up. var client = GetClient(conn); if (client.State == Session.ClientState.NotReady) client.State = Session.ClientState.Ready; else if (client.State == Session.ClientState.Ready) client.State = Session.ClientState.NotReady; Console.WriteLine("Player @{0} is {1}", conn.socket.RemoteEndPoint, client.State); SyncLobbyInfo(); // start the game if everyone is ready. if (conns.All(c => GetClient(c).State == Session.ClientState.Ready)) { Console.WriteLine("All players are ready. Starting the game!"); GameStarted = true; DispatchOrders(null, 0, new ServerOrder("StartGame", "").Serialize()); } } break; case "Chat": if (so.Data.StartsWith("/")) { if (!InterpretCommand(conn, so.Data.Substring(1))) { Console.WriteLine("Bad server command: {0}", so.Data.Substring(1)); SendChatTo(conn, "Bad server command."); } } else foreach (var c in conns.Except(conn).ToArray()) DispatchOrdersToClient(c, 0, 0, so.Serialize()); break; case "RequestFile": { Console.WriteLine("** Requesting file: `{0}`", so.Data); var client = GetClient(conn); client.State = Session.ClientState.Downloading; var filename = so.Data.Split(':')[0]; if (conn.Stream != null) conn.Stream.Dispose(); conn.Stream = File.OpenRead(filename); // todo: validate that the SHA1 they asked for matches what we've got. var length = (int) new FileInfo(filename).Length; conn.NextChunk = 0; conn.NumChunks = (length + DownloadChunkSize - 1) / DownloadChunkSize; conn.RemainingBytes = length; SyncLobbyInfo(); } break; } } static Session.Client GetClient(Connection conn) { return lobbyInfo.Clients.First(c => c.Index == conn.PlayerIndex); } public static void DropClient(Connection toDrop, Exception e) { Console.WriteLine("Client dropped: {0}.", toDrop.socket.RemoteEndPoint); conns.Remove(toDrop); SendChat(toDrop, "Connection Dropped"); lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex); /* don't get stuck waiting for the dropped player, if they were the one holding up a frame */ foreach( var f in inFlightFrames.ToArray() ) if (conns.All(c => f.Value.Contains(c))) { inFlightFrames.Remove(f.Key); DispatchOrders(null, f.Key, new byte[] { 0xef }); } if (conns.Count == 0) OnServerEmpty(); else SyncLobbyInfo(); } static void OnServerEmpty() { Console.WriteLine("Server emptied out; doing a bit of housekeeping to prepare for next game.."); inFlightFrames.Clear(); lobbyInfo = new Session(); lobbyInfo.GlobalSettings.Mods = defaultMods; GameStarted = false; } static string MakePackageString(string a) { return "{0}:{1}".F(a, CalculateSHA1(a)); } static string CalculateSHA1(string filename) { using (var csp = SHA1.Create()) return new string(csp.ComputeHash(File.ReadAllBytes(filename)) .SelectMany(a => a.ToString("x2")).ToArray()); } static void SyncLobbyInfo() { var clientData = lobbyInfo.Clients.ToDictionary( a => a.Index.ToString(), a => FieldSaver.Save(a)); clientData["GlobalSettings"] = FieldSaver.Save(lobbyInfo.GlobalSettings); DispatchOrders(null, 0, new ServerOrder("SyncInfo", clientData.WriteToString()).Serialize()); } } }