#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.RA.Traits { class RenderUnitReloadInfo : RenderUnitInfo, Requires, Requires { [Desc("Armament name")] public readonly string Armament = "primary"; public override object Create(ActorInitializer init) { return new RenderUnitReload(init.self, this); } } class RenderUnitReload : RenderUnit { readonly AttackBase attack; readonly Armament armament; public RenderUnitReload(Actor self, RenderUnitReloadInfo info) : base(self) { attack = self.Trait(); armament = self.TraitsImplementing() .Single(a => a.Info.Name == info.Armament); } public override void Tick(Actor self) { var sequence = (armament.IsReloading ? "empty-" : "") + (attack.IsAttacking ? "aim" : "idle"); if (sequence != DefaultAnimation.CurrentSequence.Name) DefaultAnimation.ReplaceAnim(sequence); base.Tick(self); } } }