using System; using System.Collections.Generic; using System.Text; namespace OpenRa.Game { class Harvester : Unit { static Sequence idle = SequenceProvider.GetSequence("harv", "idle"); public override Sprite[] CurrentImages { get { return new Sprite[] { idle.GetSprite(facing) }; } } public Harvester(int2 cell, int palette) : base(cell, palette, new float2(12,12)) { } } }