using System; using System.Collections.Generic; using System.Text; namespace OpenRa.Game { class Truck : Unit { static Sequence sequence = SequenceProvider.GetSequence("truk", "idle"); public Truck(int2 cell, int palette) : base(cell, palette, float2.Zero) { } public override Sprite[] CurrentImages { get { return new Sprite[] { sequence.GetSprite(facing) }; } } } }