#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.RA; using OpenRA.Mods.RA.Buildings; using OpenRA.Mods.RA.Orders; using OpenRA.Mods.RA.Power; using OpenRA.Mods.RA.Render; using OpenRA.Network; using OpenRA.Primitives; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.D2k.Widgets { class BuildPaletteWidget : Widget { public enum ReadyTextStyleOptions { Solid, AlternatingColor, Blinking } public readonly ReadyTextStyleOptions ReadyTextStyle = ReadyTextStyleOptions.AlternatingColor; public readonly Color ReadyTextAltColor = Color.Gold; public int Columns = 3; public int Rows = 5; [Translate] public string ReadyText = ""; [Translate] public string HoldText = ""; [Translate] public string RequiresText = ""; public int IconWidth = 64; public int IconHeight = 48; ProductionQueue CurrentQueue; List VisibleQueues; bool paletteOpen = false; float2 paletteOpenOrigin; float2 paletteClosedOrigin; float2 paletteOrigin; int paletteAnimationLength = 7; int paletteAnimationFrame = 0; bool paletteAnimating = false; List>> buttons = new List>>(); List>> tabs = new List>>(); Animation cantBuild; Animation clock; readonly WorldRenderer worldRenderer; readonly World world; readonly OrderManager orderManager; [ObjectCreator.UseCtor] public BuildPaletteWidget(OrderManager orderManager, World world, WorldRenderer worldRenderer) { this.orderManager = orderManager; this.world = world; this.worldRenderer = worldRenderer; cantBuild = new Animation(world, "clock"); cantBuild.PlayFetchIndex("idle", () => 0); clock = new Animation(world, "clock"); VisibleQueues = new List(); CurrentQueue = null; } public override void Initialize(WidgetArgs args) { paletteOpenOrigin = new float2(Game.Renderer.Resolution.Width - Columns*IconWidth - 23, 280); paletteClosedOrigin = new float2(Game.Renderer.Resolution.Width - 16, 280); paletteOrigin = paletteClosedOrigin; base.Initialize(args); } public override Rectangle EventBounds { get { return new Rectangle((int)(paletteOrigin.X) - 24, (int)(paletteOrigin.Y), 239, Math.Max(IconHeight * numActualRows, 40 * tabs.Count + 9)); } } public override void Tick() { VisibleQueues.Clear(); var queues = world.ActorsWithTrait() .Where(p => p.Actor.Owner == world.LocalPlayer) .Select(p => p.Trait); if (CurrentQueue != null && CurrentQueue.Actor.Destroyed) CurrentQueue = null; foreach (var queue in queues) { if (queue.AllItems().Any()) VisibleQueues.Add(queue); else if (CurrentQueue == queue) CurrentQueue = null; } if (CurrentQueue == null) CurrentQueue = VisibleQueues.FirstOrDefault(); TickPaletteAnimation(world); } void TickPaletteAnimation(World world) { if (!paletteAnimating) return; // Increment frame if (paletteOpen) paletteAnimationFrame++; else paletteAnimationFrame--; // Calculate palette position if (paletteAnimationFrame <= paletteAnimationLength) paletteOrigin = float2.Lerp(paletteClosedOrigin, paletteOpenOrigin, paletteAnimationFrame * 1.0f / paletteAnimationLength); // Play palette-open sound at the start of the activate anim (open) if (paletteAnimationFrame == 1 && paletteOpen) Sound.PlayNotification(world.Map.Rules, null, "Sounds", "BuildPaletteOpen", null); // Play palette-close sound at the start of the activate anim (close) if (paletteAnimationFrame == paletteAnimationLength + -1 && !paletteOpen) Sound.PlayNotification(world.Map.Rules, null, "Sounds", "BuildPaletteClose", null); // Animation is complete if ((paletteAnimationFrame == 0 && !paletteOpen) || (paletteAnimationFrame == paletteAnimationLength && paletteOpen)) { paletteAnimating = false; } } public void SetCurrentTab(ProductionQueue queue) { if (!paletteOpen) paletteAnimating = true; paletteOpen = true; CurrentQueue = queue; } public override bool HandleKeyPress(KeyInput e) { if (e.Event == KeyInputEvent.Up) return false; var hotkey = Hotkey.FromKeyInput(e); if (hotkey == Game.Settings.Keys.NextProductionTabKey) return ChangeTab(false); else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey) return ChangeTab(true); return DoBuildingHotkey(e, world); } public override bool HandleMouseInput(MouseInput mi) { if (mi.Event != MouseInputEvent.Scroll && mi.Event != MouseInputEvent.Down) return true; if (mi.Event == MouseInputEvent.Scroll && mi.ScrollDelta < 0) return ChangeTab(false); if (mi.Event == MouseInputEvent.Scroll && mi.ScrollDelta > 0) return ChangeTab(true); var action = tabs.Where(a => a.First.Contains(mi.Location)) .Select(a => a.Second).FirstOrDefault(); if (action == null && paletteOpen) action = buttons.Where(a => a.First.Contains(mi.Location)) .Select(a => a.Second).FirstOrDefault(); if (action == null) return false; action(mi); return true; } public override void Draw() { if (!IsVisible()) return; // TODO: fix DrawPalette(CurrentQueue); DrawBuildTabs(world); } int numActualRows = 5; int DrawPalette(ProductionQueue queue) { buttons.Clear(); var paletteCollection = "palette-" + world.LocalPlayer.Country.Race; var origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9); var iconOffset = 0.5f * new float2(IconWidth, IconHeight); var x = 0; var y = 0; if (queue != null) { var buildableItems = queue.BuildableItems().ToArray(); var allBuildables = queue.AllItems().OrderBy(a => a.Traits.Get().BuildPaletteOrder).ToArray(); var overlayBits = new List>(); var textBits = new List>(); numActualRows = Math.Max((allBuildables.Count() + Columns - 1) / Columns, Rows); // Palette Background WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "top"), new float2(origin.X - 9, origin.Y - 9)); for (var w = 0; w < numActualRows; w++) WidgetUtils.DrawRGBA( ChromeProvider.GetImage(paletteCollection, "bg-" + (w % 4)), new float2(origin.X - 9, origin.Y + IconHeight * w)); WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "bottom"), new float2(origin.X - 9, origin.Y - 1 + IconHeight * numActualRows)); // Icons string tooltipItem = null; var tooltipHotkey = Hotkey.Invalid; var i = 0; foreach (var item in allBuildables) { var rect = new RectangleF(origin.X + x * IconWidth, origin.Y + IconHeight * y, IconWidth, IconHeight); var drawPos = new float2(rect.Location); var icon = new Animation(world, RenderSimple.GetImage(item)); icon.Play(item.Traits.Get().Icon); WidgetUtils.DrawSHPCentered(icon.Image, drawPos + iconOffset, worldRenderer); var firstOfThis = queue.AllQueued().FirstOrDefault(a => a.Item == item.Name); if (rect.Contains(Viewport.LastMousePos)) { tooltipItem = item.Name; tooltipHotkey = Game.Settings.Keys.GetProductionHotkey(i); } var overlayPos = drawPos + new float2(32, 16); if (firstOfThis != null) { clock.PlayFetchIndex("idle", () => (firstOfThis.TotalTime - firstOfThis.RemainingTime) * (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime); clock.Tick(); WidgetUtils.DrawSHPCentered(clock.Image, drawPos + iconOffset, worldRenderer); if (queue.CurrentItem() == firstOfThis) textBits.Add(Pair.New(overlayPos, GetOverlayForItem(firstOfThis))); var repeats = queue.AllQueued().Count(a => a.Item == item.Name); if (repeats > 1 || queue.CurrentItem() != firstOfThis) textBits.Add(Pair.New(overlayPos + new float2(-24, -14), repeats.ToString())); } else if (buildableItems.All(a => a.Name != item.Name)) overlayBits.Add(Pair.New(cantBuild.Image, drawPos)); var closureName = buildableItems.Any(a => a.Name == item.Name) ? item.Name : null; buttons.Add(Pair.New(new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height), HandleClick(closureName, world))); if (++x == Columns) { x = 0; y++; } i++; } if (x != 0) y++; foreach (var ob in overlayBits) WidgetUtils.DrawSHPCentered(ob.First, ob.Second + iconOffset, worldRenderer); var font = Game.Renderer.Fonts["TinyBold"]; foreach (var tb in textBits) { var size = font.Measure(tb.Second); if (ReadyTextStyle == ReadyTextStyleOptions.Solid || orderManager.LocalFrameNumber / 9 % 2 == 0 || tb.Second != ReadyText) font.DrawTextWithContrast(tb.Second, tb.First - new float2(size.X / 2, 0), Color.White, Color.Black, 1); else if (ReadyTextStyle == ReadyTextStyleOptions.AlternatingColor) font.DrawTextWithContrast(tb.Second, tb.First - new float2(size.X / 2, 0), ReadyTextAltColor, Color.Black, 1); } // Tooltip if (tooltipItem != null && !paletteAnimating && paletteOpen) DrawProductionTooltip(world, tooltipItem, tooltipHotkey, new float2(Game.Renderer.Resolution.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2()); } // Palette Dock WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-top"), new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 23)); for (var i = 0; i < numActualRows; i++) WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-" + (i % 4)), new float2(Game.Renderer.Resolution.Width - 14, origin.Y + IconHeight * i)); WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-bottom"), new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 1 + IconHeight * numActualRows)); return IconHeight * y + 9; } string GetOverlayForItem(ProductionItem item) { if (item.Paused) return HoldText; if (item.Done) return ReadyText; return WidgetUtils.FormatTime(item.RemainingTimeActual); } Action HandleClick(string name, World world) { return mi => { Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null); if (name != null) HandleBuildPalette(world, name, (mi.Button == MouseButton.Left)); }; } Action HandleTabClick(ProductionQueue queue, World world) { return mi => { if (mi.Button != MouseButton.Left) return; Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null); var wasOpen = paletteOpen; paletteOpen = CurrentQueue != queue || !wasOpen; CurrentQueue = queue; if (wasOpen != paletteOpen) paletteAnimating = true; }; } static string Description(Ruleset rules, string a) { ActorInfo ai; rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai); if (ai != null && ai.Traits.Contains()) return ai.Traits.Get().Name; return a; } void HandleBuildPalette(World world, string item, bool isLmb) { var unit = world.Map.Rules.Actors[item]; var producing = CurrentQueue.AllQueued().FirstOrDefault(a => a.Item == item); if (isLmb) { if (producing != null && producing == CurrentQueue.CurrentItem()) { if (producing.Done) { if (unit.Traits.Contains()) world.OrderGenerator = new PlaceBuildingOrderGenerator(CurrentQueue, item); else StartProduction(world, item); return; } if (producing.Paused) { world.IssueOrder(Order.PauseProduction(CurrentQueue.Actor, item, false)); return; } } else { // Check if the item's build-limit has already been reached var queued = CurrentQueue.AllQueued().Count(a => a.Item == unit.Name); var inWorld = world.ActorsWithTrait().Count(a => a.Actor.Info.Name == unit.Name && a.Actor.Owner == world.LocalPlayer); var buildLimit = unit.Traits.Get().BuildLimit; if (!((buildLimit != 0) && (inWorld + queued >= buildLimit))) Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, world.LocalPlayer.Country.Race); else Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", CurrentQueue.Info.BlockedAudio, world.LocalPlayer.Country.Race); } StartProduction(world, item); } else { if (producing != null) { // instant cancel of things we havent really started yet, and things that are finished if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost) { Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, world.LocalPlayer.Country.Race); var numberToCancel = Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1; world.IssueOrder(Order.CancelProduction(CurrentQueue.Actor, item, numberToCancel)); } else { Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, world.LocalPlayer.Country.Race); world.IssueOrder(Order.PauseProduction(CurrentQueue.Actor, item, true)); } } } } void StartProduction(World world, string item) { world.IssueOrder(Order.StartProduction(CurrentQueue.Actor, item, Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1)); } void DrawBuildTabs(World world) { const int tabWidth = 24; const int tabHeight = 40; var x = paletteOrigin.X - tabWidth; var y = paletteOrigin.Y + 9; tabs.Clear(); foreach (var queue in VisibleQueues) { string[] tabKeys = { "normal", "ready", "selected" }; var producing = queue.CurrentItem(); var index = queue == CurrentQueue ? 2 : (producing != null && producing.Done) ? 1 : 0; var race = world.LocalPlayer.Country.Race; WidgetUtils.DrawRGBA(ChromeProvider.GetImage("tabs-" + tabKeys[index], race + "-" + queue.Info.Type), new float2(x, y)); var rect = new Rectangle((int)x, (int)y, tabWidth, tabHeight); tabs.Add(Pair.New(rect, HandleTabClick(queue, world))); if (rect.Contains(Viewport.LastMousePos)) { var text = queue.Info.Type; var font = Game.Renderer.Fonts["Bold"]; var sz = font.Measure(text); WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(rect.Left - sz.X - 30, rect.Top, rect.Left - 5, rect.Bottom), PanelSides.All); font.DrawText(text, new float2(rect.Left - sz.X - 20, rect.Top + 12), Color.White); } y += tabHeight; } } static void DrawRightAligned(string text, int2 pos, Color c) { var font = Game.Renderer.Fonts["Bold"]; font.DrawText(text, pos - new int2(font.Measure(text).X, 0), c); } void DrawProductionTooltip(World world, string unit, Hotkey hotkey, int2 pos) { pos.Y += 15; var pl = world.LocalPlayer; var p = pos.ToFloat2() - new float2(297, -3); var info = world.Map.Rules.Actors[unit]; var tooltip = info.Traits.Get(); var buildable = info.Traits.Get(); var cost = info.Traits.Get().Cost; var canBuildThis = CurrentQueue.CanBuild(info); var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y; if (!canBuildThis) longDescSize += 8; WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.Renderer.Resolution.Width - 300, pos.Y, 300, longDescSize + 65)); Game.Renderer.Fonts["Bold"].DrawText( tooltip.Name + (hotkey.IsValid() ? " ({0})".F(hotkey.DisplayString()) : ""), p.ToInt2() + new int2(5, 5), Color.White); var resources = pl.PlayerActor.Trait(); var power = pl.PlayerActor.Trait(); DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5), (resources.DisplayCash + resources.DisplayResources >= cost ? Color.White : Color.Red)); var lowpower = power.PowerState != PowerState.Normal; var time = CurrentQueue.GetBuildTime(info.Name) * ((lowpower) ? CurrentQueue.Info.LowPowerSlowdown : 1); DrawRightAligned(WidgetUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red : Color.White); var pi = info.Traits.GetOrDefault(); if (pi != null) DrawRightAligned("{1}{0}".F(pi.Amount, pi.Amount > 0 ? "+" : ""), pos + new int2(-5, 20), ((power.PowerProvided - power.PowerDrained) >= -pi.Amount || pi.Amount > 0) ? Color.White : Color.Red); p += new int2(5, 35); if (!canBuildThis) { var prereqs = buildable.Prerequisites.Select(s => Description(world.Map.Rules, s)).Where(s => !s.StartsWith("~")); if (prereqs.Any()) { Game.Renderer.Fonts["Regular"].DrawText(RequiresText.F(prereqs.JoinWith(", ")), p.ToInt2(), Color.White); p += new int2(0, 8); } } p += new int2(0, 15); Game.Renderer.Fonts["Regular"].DrawText(tooltip.Description.Replace("\\n", "\n"), p.ToInt2(), Color.White); } bool DoBuildingHotkey(KeyInput e, World world) { if (!paletteOpen) return false; if (CurrentQueue == null) return false; var key = Hotkey.FromKeyInput(e); var ks = Game.Settings.Keys; var slot = -1; for (var i = 0; i < 24; i++) { if (ks.GetProductionHotkey(i) == key) { slot = i; break; } } var allBuildables = CurrentQueue.AllItems().OrderBy(a => a.Traits.Get().BuildPaletteOrder).ToArray(); var toBuild = allBuildables.ElementAtOrDefault(slot); if (toBuild != null) { Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null); HandleBuildPalette(world, toBuild.Name, true); return true; } return false; } // NOTE: Always return true here to prevent mouse events from passing through the sidebar and interacting with the world behind it. bool ChangeTab(bool reverse) { Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null); var queues = VisibleQueues.Concat(VisibleQueues); if (reverse) queues = queues.Reverse(); var nextQueue = queues.SkipWhile(q => q != CurrentQueue) .ElementAtOrDefault(1); if (nextQueue != null) { SetCurrentTab(nextQueue); return true; } return true; } } }