#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.RA.Buildings; using OpenRA.Mods.RA.Effects; using OpenRA.Traits; namespace OpenRA.Mods.RA { [Desc("You get money for playing this actor.")] class GivesBountyInfo : TraitInfo { [Desc("Calculated by Cost or CustomSellValue so they have to be set to avoid crashes.")] public readonly int Percentage = 10; [Desc("Higher ranked units give higher bounties.")] public readonly int LevelMod = 125; [Desc("Destroying creeps and enemies is rewarded.")] public readonly Stance[] Stances = {Stance.Neutral, Stance.Enemy}; } class GivesBounty : INotifyKilled { static int GetMultiplier(Actor self) { // returns 100's as 1, so as to keep accuracy for longer. var info = self.Info.Traits.Get(); var gainsExp = self.TraitOrDefault(); if (gainsExp == null) return 100; var slevel = gainsExp.Level; return (slevel > 0) ? slevel * info.LevelMod : 100; } public void Killed(Actor self, AttackInfo e) { var info = self.Info.Traits.Get(); if (e.Attacker == null || e.Attacker.Destroyed) return; if (!info.Stances.Contains(e.Attacker.Owner.Stances[self.Owner])) return; var cost = self.GetSellValue(); // 2 hundreds because of GetMultiplier and info.Percentage. var bounty = cost * GetMultiplier(self) * info.Percentage / 10000; if (bounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer)) e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(bounty), 30))); e.Attacker.Owner.PlayerActor.Trait().GiveCash(bounty); } } }