#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; namespace OpenRA.Mods.Common.Traits { [Desc("Used by Mobile. Required for subterranean actors. Attach these to the world actor. You can have multiple variants by adding @suffixes.")] public class SubterraneanLocomotorInfo : LocomotorInfo { [Desc("Pathfinding cost for submerging or reemerging.")] public readonly short SubterraneanTransitionCost = 0; [Desc("The terrain types that this actor can transition on. Leave empty to allow any.")] public readonly HashSet SubterraneanTransitionTerrainTypes = new HashSet(); [Desc("Can this actor transition on slopes?")] public readonly bool SubterraneanTransitionOnRamps = false; [Desc("Depth at which the subterranean condition is applied.")] public readonly WDist SubterraneanTransitionDepth = new WDist(-1024); public override bool DisableDomainPassabilityCheck => true; public override object Create(ActorInitializer init) { return new SubterraneanLocomotor(init.Self, this); } } public class SubterraneanLocomotor : Locomotor { public SubterraneanLocomotor(Actor self, SubterraneanLocomotorInfo info) : base(self, info) { } } }