#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class RemovedNotifyBuildComplete : UpdateRule { public override string Name { get { return "Render traits are no longer automatically disabled during Building make-animations"; } } public override string Description { get { return "Traits are no longer force-disabled while the WithMakeAnimation trait is active.\n" + "This affects the With*Animation, With*Overlay, and Gate traits.\n" + "Affected actors are listed so that conditions may be manually defined."; } } static readonly string[] Traits = { "WithAcceptDeliveredCashAnimation", "WithBuildingPlacedAnimation", "WithBuildingPlacedOverlay", "WithChargeAnimation", "WithChargeOverlay", "WithDockedOverlay", "WithIdleAnimation", "WithIdleOverlay", "WithNukeLaunchAnimation", "WithNukeLaunchOverlay", "WithProductionDoorOverlay", "WithProductionOverlay", "WithRepairOverlay", "WithResources", "WithResupplyAnimation", "WithSiloAnimation", "WithSpriteTurret", "WithVoxelBarrel", "WithVoxelTurret", "WithDeliveryAnimation", "WithCrumbleOverlay", "WithDeliveryOverlay", "Gate" }; readonly Dictionary> locations = new Dictionary>(); public override IEnumerable AfterUpdate(ModData modData) { if (locations.Any()) yield return "Review the following definitions and, for those that are buildings,\n" + "define conditions to disable them while WithMakeAnimation is active:\n" + UpdateUtils.FormatMessageList(locations.Select( kv => kv.Key + ":\n" + UpdateUtils.FormatMessageList(kv.Value))); locations.Clear(); } public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode) { var used = new List(); foreach (var t in Traits) if (actorNode.LastChildMatching(t) != null) used.Add(t); if (used.Any()) { var location = "{0} ({1})".F(actorNode.Key, actorNode.Location.Filename); locations[location] = used; } yield break; } } }