#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.HitShapes { public class CircleShape : IHitShape { public WDist OuterRadius { get { return Radius; } } [FieldLoader.Require] public readonly WDist Radius = new WDist(426); [Desc("Defines the top offset relative to the actor's target point.")] public readonly int VerticalTopOffset = 0; [Desc("Defines the bottom offset relative to the actor's target point.")] public readonly int VerticalBottomOffset = 0; public CircleShape() { } public CircleShape(WDist radius) { Radius = radius; } public void Initialize() { if (VerticalTopOffset < VerticalBottomOffset) throw new YamlException("VerticalTopOffset must be equal to or higher than VerticalBottomOffset."); } public WDist DistanceFromEdge(WVec v) { return new WDist(Math.Max(0, v.Length - Radius.Length)); } public WDist DistanceFromEdge(WPos pos, Actor actor) { var actorPos = actor.CenterPosition; if (pos.Z > actorPos.Z + VerticalTopOffset) return DistanceFromEdge(pos - (actorPos + new WVec(0, 0, VerticalTopOffset))); if (pos.Z < actorPos.Z + VerticalBottomOffset) return DistanceFromEdge(pos - (actorPos + new WVec(0, 0, VerticalBottomOffset))); return DistanceFromEdge(pos - new WPos(actorPos.X, actorPos.Y, pos.Z)); } public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor) { var actorPos = actor.CenterPosition; RangeCircleRenderable.DrawRangeCircle( wr, actorPos + new WVec(0, 0, VerticalTopOffset), Radius, 1, Color.Yellow, 0, Color.Yellow); RangeCircleRenderable.DrawRangeCircle( wr, actorPos + new WVec(0, 0, VerticalBottomOffset), Radius, 1, Color.Yellow, 0, Color.Yellow); } } }