Player: PlaceBuilding: TechTree: SupportPowerManager: ConquestVictoryConditions: PowerManager: AllyRepair: PlayerResources: InitialCash: 5000 ActorGroupProxy: DeveloperMode: HackyAI@Default: Name:Easy AI BuildingFractions: proc: 20% nuke: 9% pyle: 5% hand: 5% hq: 4% nuk2: 9% weap: 9% afld: 9% gtwr: 5% gun: 5% atwr: 9% obli: 7% sam: 7% eye: 1% tmpl: 1% silo: 4% # fix: 1% # hpad: 2% UnitsToBuild: e1: 14% e3: 7% e2: 10% e4: 7% e5: 5% harv: 1% bggy: 5% bike: 40% ltnk: 25% ftnk: 10% arty: 60% stnk: 40% jeep: 5% mtnk: 20% msam: 40% htnk: 50% heli: 5% orca: 5% SquadSize: 15 HackyAI@Normal: Name:Normal AI BuildingGeneralNames: ConstructionYard: fact Refinery: proc Power: nuke,nuk2 Barracks: pyle,hand VehiclesFactory: weap,afld Silo: silo UnitsGeneralNames: Mcv: mcv BuildingLimits: proc: 4 pyle: 2 hand: 2 hq: 1 weap: 2 afld: 2 hpad: 1 eye: 1 tmpl: 1 fix: 1 BuildingFractions: proc: 17% nuke: 1% pyle: 2% hand: 2% hq: 1% nuk2: 18% weap: 5% afld: 5% hpad: 4% gtwr: 5% gun: 5% atwr: 9% obli: 7% eye: 1% tmpl: 1% sam: 7% silo: 7% fix: 1% UnitsToBuild: e1: 30% #gdi, nod e2: 30% #gdi e3: 30% #gdi, nod e4: 30% #nod e5: 30% #nod harv: 1% bggy: 10% ftnk: 10% arty: 40% bike: 10% heli: 10% ltnk: 40% stnk: 40% orca: 10% msam: 50% htnk: 50% jeep: 20% mtnk: 50% SquadSize: 15 PlayerColorPalette: BasePalette: terrain RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190 BaseAttackNotifier: Shroud: World: LoadWidgetAtGameStart: Widget: INGAME_ROOT CncMenuPaletteEffect: CloakPaletteEffect: ScreenShaker: NukePaletteEffect: WaterPaletteRotation: BuildingInfluence: BridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4 PaletteFromCurrentTileset@terrain: Name: terrain ShadowIndex: 4 PaletteFromCurrentTileset@static: Name: staticterrain ShadowIndex: 4 PaletteFromFile@chrome: Name: chrome Filename: temperat.pal ShadowIndex: 3 PaletteFromFile@effect: Name: effect Filename: temperat.pal ShadowIndex: 4 PaletteFromFile@colorpicker: Name: colorpicker Filename: temperat.pal ShadowIndex: 4 AllowModifiers: false PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@cloak: Name: cloak R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette: FogPalette: Country@gdi: Name: GDI Race: gdi Country@nod: Name: Nod Race: nod ProductionQueueFromSelection: ProductionTabsWidget: PRODUCTION_TABS BibLayer: ResourceLayer: ResourceClaimLayer: ResourceType@green-tib: ResourceType: 1 Palette: staticterrain TerrainType: Tiberium SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12 ValuePerUnit: 35 Name: Tiberium PipColor: Green AllowedTerrainTypes: Clear,Road AllowUnderActors: false ResourceType@blue-tib: ResourceType: 2 Palette: staticterrain TerrainType: BlueTiberium SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12 ValuePerUnit: 75 Name: BlueTiberium PipColor: Blue AllowedTerrainTypes: Clear,Road AllowUnderActors: false SmudgeLayer@SCORCH: Type:Scorch SmokePercentage:50 Types:sc1,sc2,sc3,sc4,sc5,sc6 Depths:1,1,1,1,1,1 SmudgeLayer@CRATER: Type:Crater Types:cr1,cr2,cr3,cr4,cr5,cr6 Depths:5,5,5,5,5,5 SpawnMapActors: CreateMPPlayers: SpawnMPUnits: MPStartLocations: SpatialBins: BinSize: 4 Shroud: CrateSpawner: Minimum: 1 Maximum: 6 SpawnInterval: 120 WaterChance: 0 PathFinder: ValidateOrder: ConquestObjectivesPanel: ObjectivesPanel: CONQUEST_OBJECTIVES CRATE: Tooltip: Name: Crate Crate: Lifetime: 240 TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach GiveCashCrateAction: Amount: 1000 SelectionShares: 20000 UseCashTick: yes RevealMapCrateAction: SelectionShares: 1000 Effect: reveal-map ExplodeCrateAction@fire: Weapon: Napalm.Crate SelectionShares: 5000 CloakCrateAction: SelectionShares: 5000 InitialDelay: 15 CloakDelay: 80 CloakSound: trans1.aud UncloakSound: trans1.aud Effect: cloak GiveMcvCrateAction: SelectionShares: 1 NoBaseSelectionShares: 9000001 Unit: mcv RenderSimple: BelowUnits: mpspawn: Waypoint: RenderEditorOnly: waypoint: Waypoint: RenderEditorOnly: