^CONYARD: Inherits: ^Building Building: Power: 0 Footprint: xxx xxx xxx Dimensions: 3,3 Health: HP: 1000 Armor: Type: Heavy RevealsShroud: Range: 5 Bib: Production: Produces: Building,Defense Valued: Cost: 2500 Tooltip: Name: Construction Yard CustomSellValue: Value: 2500 BaseBuilding: ProductionBar: ^POWER: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 0 Hotkey: w Valued: Cost: 300 Tooltip: Name: Windtrap Description: Provides power for other structures ProvidesCustomPrerequisite: Prerequisite: anypower Building: Power: 100 Footprint: xx xx xx Dimensions: 2,3 Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 4 Bib: ^BARRACKS: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower Hotkey: b Valued: Cost: 400 Tooltip: Name: Barracks Description: Trains infantry Building: Power: -20 Footprint: xx xx xx Dimensions: 2,3 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5 Bib: RallyPoint: Exit@1: SpawnOffset: -1,19 ExitCell: 0,2 Exit@2: SpawnOffset: -17,15 ExitCell: 0,2 Production: Produces: Infantry PrimaryBuilding: ProductionBar: ^HIGHTECH: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Valued: Cost: 2000 Tooltip: Name: High Tech Factory Description: Produces Carryalls ProvidesCustomPrerequisite: Prerequisite: anyhightech Building: Power: -30 Footprint: _x_ xxx xxx Dimensions: 3,3 Health: HP: 1500 Armor: Type: Light RevealsShroud: Range: 4 Bib: RallyPoint: Exit@1: SpawnOffset: 5,0 ExitCell: 1,1 Production: Produces: Plane PrimaryBuilding: ProductionBar: ^RESEARCH: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Valued: Cost: 2000 Tooltip: Name: IX Research Center Description: Provides advanced units Building: Power: -30 Footprint: _x_ xxx xxx Dimensions: 3,3 Health: HP: 1000 Armor: Type: Light RevealsShroud: Range: 4 Bib: ^PALACE: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Valued: Cost: 2000 Tooltip: Name: Palace Description: Provides advanced technology Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Health: HP: 2000 Armor: Type: Light RevealsShroud: Range: 4 Bib: ^REFINERY: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 10 Prerequisites: anypower ProvidesCustomPrerequisite: Prerequisite: anyref Valued: Cost: 1400 Tooltip: Name: Spice Refinery Description: Harvesters unload spice here. Building: Power: -30 Footprint: xxx xxx x== Dimensions: 3,3 Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 6 Bib: -RenderBuilding: OreRefinery: StoresOre: PipCount: 17 Capacity: 2000 CustomSellValue: Value: 600 FreeActor: Actor: HARVESTER InitialActivity: FindResources SpawnOffset: 1,2 Facing: 64 ^SILO: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 40 Valued: Cost: 150 Tooltip: Name: Silo Description: Stores excess harvested Spice Building: Power: -10 -GivesBuildableArea: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4 -RenderBuilding: RenderBuildingSilo: StoresOre: PipCount: 5 Capacity: 1500 -EmitInfantryOnSell: ^LIGHT: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 ProvidesCustomPrerequisite: Prerequisite: anylight Valued: Cost: 1000 Tooltip: Name: Light Factory Description: produces light vehicles. Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 750 Armor: Type: Light RevealsShroud: Range: 4 Bib: -RenderBuilding: RallyPoint: Exit@1: SpawnOffset: 10,0 ExitCell: 1,3 Production: Produces: Vehicle PrimaryBuilding: ProductionBar: ^HEAVY: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 ProvidesCustomPrerequisite: Prerequisite: anyheavy Valued: Cost: 2000 Tooltip: Name: Heavy Factory Description: produces tanks Building: Power: -30 Footprint: _x_ xxx xxx Dimensions: 3,3 Health: HP: 1500 Armor: Type: Light RevealsShroud: Range: 4 Bib: -RenderBuilding: RallyPoint: Exit@1: SpawnOffset: 10,0 ExitCell: 1,3 Production: Produces: Vehicle PrimaryBuilding: ProductionBar: ^RADAR: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 60 ProvidesCustomPrerequisite: Prerequisite: anyradar Valued: Cost: 1400 Tooltip: Name: Outpost Description: Provides a radar map of the battlefield.\n Requires power to operate. Building: Power: -40 Footprint: xxx xxx xxx Dimensions: 3,3 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10 Bib: ProvidesRadar: ^STARPORT: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Starport Description: Provides a dropzone for vehicle reinforcements ProvidesCustomPrerequisite: Prerequisite: anystarport Buildable: Queue: Building BuildPaletteOrder: 60 Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Health: HP: 1000 RevealsShroud: Range: 7 Bib: RallyPoint: RallyPoint: 4,2 BelowUnits: Exit@1: SpawnOffset: -24,0 ExitCell: 3,1 ProductionAirdrop: Produces: Vehicle ProductionQueue: Type: Vehicle Group: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 ProductionBar: WALL: Buildable: Queue: Defense BuildPaletteOrder: 1000 Owner: atreides,harkonnen SoundOnDamageTransition: DamagedSound: DestroyedSound: Valued: Cost: 100 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Description: Stop units and blocks enemy fire. AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: Adjacent: 7 TerrainTypes: Clear,Road Health: HP: 500 Armor: Type: Concrete Wall: CrushClasses: heavywall LineBuild: Range: 8 SelectionDecorations: Selectable: Priority: 1 TargetableBuilding: TargetTypes: Ground RenderBuildingWall: HasMakeAnimation: false Palette: d2k GivesExperience: EditorAppearance: RelativeToTopLeft: yes AutoTargetIgnore: ProximityCaptor: Types:Wall Sellable: GUNTOWER: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 40 Owner: atreides,harkonnen Valued: Cost: 600 Tooltip: Name: Turret Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Icon: turreticon Building: Power: -40 -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 7 RenderRangeCircle: -RenderBuilding: RenderBuildingTurreted: Palette: d2k Turreted: ROT: 12 InitialFacing: 50 AttackTurreted: PrimaryWeapon: TurretGun AutoTarget: ^REPAIR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Valued: Cost: 1000 Tooltip: Name: Repair Pad Description: Repairs vehicles and allows\n the construction of additional bases. Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5 BelowUnits: Reservable: RepairsUnits: Interval: 10 RallyPoint: