mcv: idle: Start: 0 Facings: 32 harvester: idle: Start: 0 Facings: 32 harvest: Start: 0 Length: 0 Facings: 8 dock: Start: 0 Length: 1 dock-loop: Start: 0 Length: 1 wall: idle: Start: 0 Length: 16 scratched-idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 critical-idle: Start: 16 Length: 16 carryall: idle: Start: 0 Facings: 32 unload: Start: 0 Facings: 32 orni: idle: Start: 0 Facings: 32 trike: idle: Start: 0 Facings: 32 quad: idle: Start: 0 Facings: 32 siege: idle: Start: 0 Facings: 32 turret: siegeturret Start: 0 Facings: 32 missile: idle: Start: 0 Facings: 32 sonic: idle: Start: 0 Facings: 32 guntower: idle: Start: 0 Facings: 1 recoil: Start: 0 Facings: 1 make: silomake Start: 0 Length: * damaged-idle: Start: 0 Facings: 1 damaged-recoil: Start: 0 Facings: 1 turret: gunturret Start: 0 Facings: 32 frigate: idle: Start: 0 Facings: 1 #TODO: This is wrong. rifle: stand: Start: 0 Facings: 8 stand2: Start: 8 Length: 8 stand3: Start: 128 Length: 16 run: Start: 16 Length: 6 Facings: 8 shoot: Start: 64 Length: 6 Facings: 8 prone-stand: Start: 112 Length: 4 Facings: 8 prone-run: Start: 144 Length: 4 Facings: 8 standup-0: Start: 176 Length: 2 Facings: 8 prone-shoot: Start: 192 Length: 6 Facings: 8 conyarda: idle: Start: 0 make: conmake Start: 0 Length: * damaged-idle: Start: 1 repaira: idle: Start: 0 make: repairmake Start: 0 Length: * damaged-idle: Start: 1 starporta: idle: Start: 0 active: Start: 0 Length: 1 damaged-idle: Start: 1 damaged-active: Start: 1 make: starportmake Start: 0 Length: * pwra: idle: Start: 0 make: wtrpmake Start: 0 Length: * damaged-idle: Start: 1 barra: idle: Start: 0 make: barramake Start: 0 Length: * damaged-idle: Start: 1 radara: idle: Start: 0 make: radarmake Start: 0 Length: * damaged-idle: Start: 1 refa: idle: Start: 0 Length: 1 make: refmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 siloa: idle: Start: 0 Length: 4 damaged-idle: Start: 4 Length: 1 make: silomake Start: 0 Length: * hightecha: idle: Start: 0 make: highmake Start: 0 Length: * damaged-idle: Start: 1 researcha: idle: Start: 0 make: researchmake Start: 0 Length: * damaged-idle: Start: 1 palacea: idle: Start: 0 make: palacemake Start: 0 Length: * damaged-idle: Start: 1 lighta: idle: Start: 0 Length: 1 make: lightmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 heavya: idle: Start: 0 Length: 1 make: heavymake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 combata: idle: Start: 0 Facings: 32 turret: combataturret Start: 0 Facings: 32 conyardh: idle: Start: 0 make: conmake Start: 0 Length: * damaged-idle: Start: 1 repairh: idle: Start: 0 make: repairmake Start: 0 Length: * damaged-idle: Start: 1 starporth: idle: Start: 0 active: Start: 0 Length: 1 damaged-idle: Start: 1 damaged-active: Start: 1 make: starportmake Start: 0 Length: * pwrh: idle: Start: 0 make: wtrpmake Start: 0 Length: * damaged-idle: Start: 1 barrh: idle: Start: 0 make: barramake Start: 0 Length: * damaged-idle: Start: 1 radarh: idle: Start: 0 make: radarmake Start: 0 Length: * damaged-idle: Start: 1 refh: idle: Start: 0 Length: 1 make: refmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 siloh: idle: Start: 0 Length: 4 damaged-idle: Start: 4 Length: 1 make: silomake Start: 0 Length: * hightechh: idle: Start: 0 make: highmake Start: 0 Length: * damaged-idle: Start: 1 researchh: idle: Start: 0 make: researchmake Start: 0 Length: * damaged-idle: Start: 1 palaceh: idle: Start: 0 make: palacemake Start: 0 Length: * damaged-idle: Start: 1 lighth: idle: Start: 0 Length: 1 make: lightmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 heavyh: idle: Start: 0 Length: 1 make: heavymake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 combath: idle: Start: 0 Facings: 32 turret: combathturret Start: 0 Facings: 32 devast: idle: Start: 0 Facings: 32 pips: groups: Start: 8 Length: 10 medic: Start: 20 ready: Start: 3 hold: Start: 4 tag-fake: Start: 18 tag-primary: Start: 2 pip-empty: pips2 Start: 0 pip-green: pips2 Start: 1 pip-yellow: pips2 Start: 2 pip-gray: pips2 Start: 3 pip-red: pips2 Start: 4 pip-blue: pips2 Start: 5 clock: idle: Start: 0 Length: * powerdown: disabled: speed Start: 3 rank: rank: Start: 0 Length: * overlay: build-valid: Start: 0 build-invalid: Start: 1 target-select: Start: 2 target-valid: Start: 0 target-invalid: Start: 1 rallypoint: flag:flagfly Start: 0 Length: * circles:fpls Start: 0 Length: * dragon: idle: Start: 0 Facings: 32 explosion: piff: piff Start: 0 Length: * piffs: piffpiff Start: 0 Length: * small_explosion: veh-hit3 Start: 0 Length: * med_explosion: veh-hit2 Start: 0 Length: * large_splash: h2o_exp1 Start: 0 Length: * napalm: napalm2 Start: 0 Length: * nuke: atomsfx Start: 0 Length: * med_splash: h2o_exp2 Start: 0 Length: * self_destruct: art-exp1 Start: 0 Length: * building: fball1 Start: 0 Length: * small_splash: h2o_exp3 Start: 0 Length: * large_explosion: frag1 Start: 0 Length: * small_napalm: napalm1 Start: 0 Length: * smokey: idle: Start: 0 Length: * smoke_m: idle: Start: 0 Length: * loop: Start: 49 Length: 42 end: Start: 0 Length: 26 120mm: idle: Start: 0 litning: bright: Start: 0 Length: 4 dim: Start: 4 Length: 4