#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; namespace OpenRA { /// /// Pixel coordinate vector (fine; float) /// public struct PVecFloat { public readonly float X, Y; public PVecFloat(float x, float y) { X = x; Y = y; } public PVecFloat(Size p) { X = p.Width; Y = p.Height; } public static readonly PVecFloat Zero = new PVecFloat(0, 0); public static explicit operator PVecInt(PVecFloat a) { return new PVecInt((int)a.X, (int)a.Y); } public static explicit operator PVecFloat(float2 a) { return new PVecFloat(a.X, a.Y); } public static PVecFloat operator +(PVecFloat a, PVecFloat b) { return new PVecFloat(a.X + b.X, a.Y + b.Y); } public static PVecFloat operator -(PVecFloat a, PVecFloat b) { return new PVecFloat(a.X - b.X, a.Y - b.Y); } public static PVecFloat operator *(float a, PVecFloat b) { return new PVecFloat(a * b.X, a * b.Y); } public static PVecFloat operator *(PVecFloat b, float a) { return new PVecFloat(a * b.X, a * b.Y); } public static PVecFloat operator /(PVecFloat a, float b) { return new PVecFloat(a.X / b, a.Y / b); } public static PVecFloat operator -(PVecFloat a) { return new PVecFloat(-a.X, -a.Y); } public static bool operator ==(PVecFloat me, PVecFloat other) { return (me.X == other.X && me.Y == other.Y); } public static bool operator !=(PVecFloat me, PVecFloat other) { return !(me == other); } public static PVecFloat Max(PVecFloat a, PVecFloat b) { return new PVecFloat(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); } public static PVecFloat Min(PVecFloat a, PVecFloat b) { return new PVecFloat(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); } public static float Dot(PVecFloat a, PVecFloat b) { return a.X * b.X + a.Y * b.Y; } public static PVecFloat FromAngle(float a) { return new PVecFloat((float)Math.Sin(a), (float)Math.Cos(a)); } public static PVecFloat Lerp(PVecFloat a, PVecFloat b, float t) { return new PVecFloat( float2.Lerp(a.X, b.X, t), float2.Lerp(a.Y, b.Y, t) ); } public static PVecFloat Lerp(PVecFloat a, PVecFloat b, PVecFloat t) { return new PVecFloat( float2.Lerp(a.X, b.X, t.X), float2.Lerp(a.Y, b.Y, t.Y) ); } public PVecFloat Sign() { return new PVecFloat(Math.Sign(X), Math.Sign(Y)); } public PVecFloat Abs() { return new PVecFloat(Math.Abs(X), Math.Abs(Y)); } public PVecFloat Round() { return new PVecFloat((float)Math.Round(X), (float)Math.Round(Y)); } public float LengthSquared { get { return X * X + Y * Y; } } public float Length { get { return (float)Math.Sqrt(LengthSquared); } } public float2 ToFloat2() { return new float2(X, Y); } public int2 ToInt2() { return new int2((int)X, (int)Y); } static float Constrain(float x, float a, float b) { return x < a ? a : x > b ? b : x; } public PVecFloat Constrain(PVecFloat min, PVecFloat max) { return new PVecFloat( Constrain(X, min.X, max.X), Constrain(Y, min.Y, max.Y) ); } public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); } public override bool Equals(object obj) { if (obj == null) return false; PVecFloat o = (PVecFloat)obj; return o == this; } public override string ToString() { return "({0},{1})".F(X, Y); } } }