--[[ Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] MCVReinforcements = { "mcv" } InfantryReinforcements = { "e1", "e1", "e1" } VehicleReinforcements = { "jeep" } NodPatrol = { "e1", "e1" } GDIBaseBuildings = { "pyle", "fact", "nuke" } SendNodPatrol = function() Reinforcements.Reinforce(Nod, NodPatrol, { nod0.Location, nod1.Location }, 15, function(soldier) soldier.AttackMove(nod2.Location) soldier.AttackMove(nod3.Location) IdleHunt(soldier) end) end Reinforce = function(units) Media.PlaySpeechNotification(GDI, "Reinforce") ReinforceWithLandingCraft(GDI, units, lstStart.Location, lstEnd.Location, reinforcementsTarget.Location) end WorldLoaded = function() GDI = Player.GetPlayer("GDI") Nod = Player.GetPlayer("Nod") InitObjectives(GDI) secureAreaObjective = GDI.AddObjective("Eliminate all Nod forces in the area.") beachheadObjective = GDI.AddObjective("Establish a beachhead.", "Secondary", false) ReinforceWithLandingCraft(GDI, MCVReinforcements, lstStart.Location + CVec.New(2, 0), lstEnd.Location + CVec.New(2, 0), mcvTarget.Location) Reinforce(InfantryReinforcements) SendNodPatrol() Trigger.AfterDelay(DateTime.Seconds(10), function() Reinforce(InfantryReinforcements) end) Trigger.AfterDelay(DateTime.Seconds(60), function() Reinforce(VehicleReinforcements) end) end Tick = function() if Nod.HasNoRequiredUnits() then GDI.MarkCompletedObjective(secureAreaObjective) end if DateTime.GameTime > DateTime.Seconds(5) and GDI.HasNoRequiredUnits() then GDI.MarkFailedObjective(beachheadObjective) GDI.MarkFailedObjective(secureAreaObjective) end if DateTime.GameTime % DateTime.Seconds(1) == 0 and not GDI.IsObjectiveCompleted(beachheadObjective) and CheckForBase(GDI, GDIBaseBuildings) then GDI.MarkCompletedObjective(beachheadObjective) end end