--[[ Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] InitialForcesA = { "bggy", "e1", "e1", "e1", "e1" } InitialForcesB = { "e1", "e1", "bggy", "e1", "e1" } RifleInfantryReinforcements = { "e1", "e1" } RocketInfantryReinforcements = { "e3", "e3", "e3", "e3", "e3" } SendInitialForces = function() Media.PlaySpeechNotification(Nod, "Reinforce") Reinforcements.Reinforce(Nod, InitialForcesA, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 5) Reinforcements.Reinforce(Nod, InitialForcesB, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 10) end SendFirstInfantryReinforcements = function() Media.PlaySpeechNotification(Nod, "Reinforce") Reinforcements.Reinforce(Nod, RifleInfantryReinforcements, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 15) end SendSecondInfantryReinforcements = function() Media.PlaySpeechNotification(Nod, "Reinforce") Reinforcements.Reinforce(Nod, RifleInfantryReinforcements, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 15) end SendLastInfantryReinforcements = function() Media.PlaySpeechNotification(Nod, "Reinforce") Reinforcements.Reinforce(Nod, RocketInfantryReinforcements, { VillageSpawnPoint.Location, VillageRallyPoint.Location }, 8) end WorldLoaded = function() Nod = Player.GetPlayer("Nod") GDI = Player.GetPlayer("GDI") Villagers = Player.GetPlayer("Villagers") InitObjectives(Nod) KillNikoomba = Nod.AddObjective("Kill Nikoomba.") DestroyVillage = Nod.AddObjective("Destroy the village.") DestroyGDI = Nod.AddObjective("Destroy all GDI troops in the area.", "Secondary", false) GDIObjective = GDI.AddObjective("Eliminate all Nod forces.") Trigger.OnKilled(Nikoomba, function() Nod.MarkCompletedObjective(KillNikoomba) Trigger.AfterDelay(DateTime.Seconds(1), function() SendLastInfantryReinforcements() end) end) Camera.Position = StartRallyPoint.CenterPosition SendInitialForces() Trigger.AfterDelay(DateTime.Seconds(30), SendFirstInfantryReinforcements) Trigger.AfterDelay(DateTime.Seconds(60), SendSecondInfantryReinforcements) end Tick = function() if DateTime.GameTime > 2 then if Nod.HasNoRequiredUnits() then GDI.MarkCompletedObjective(GDIObjective) end if Villagers.HasNoRequiredUnits() then Nod.MarkCompletedObjective(DestroyVillage) end if GDI.HasNoRequiredUnits() then Nod.MarkCompletedObjective(DestroyGDI) end end end