mcv.husk: Inherits: ^VehicleHusk Health: HP: 1750 Tooltip: Name: Mobile Construction Vehicle (Destroyed) harvester.husk: Inherits: ^VehicleHusk Health: HP: 1500 Tooltip: Name: Spice Harvester (Destroyed) TransformOnCapture: IntoActor: harvester siege_tank.husk: Inherits: ^VehicleHusk Tooltip: Name: Siege Tank (Destroyed) ThrowsParticle@turret: Anim: turret TransformOnCapture: IntoActor: siege_tank missile_tank.husk: Inherits: ^VehicleHusk Tooltip: Name: Missile Tank (Destroyed) TransformOnCapture: IntoActor: missile_tank sonic_tank.husk: Inherits: ^VehicleHusk Tooltip: Name: Sonic Tank (Destroyed) TransformOnCapture: IntoActor: sonic_tank devastator.husk: Inherits: ^VehicleHusk Health: HP: 1250 Tooltip: Name: Devastator (Destroyed) TransformOnCapture: IntoActor: devastator deviator.husk: Inherits: ^VehicleHusk Tooltip: Name: Deviator (Destroyed) TransformOnCapture: IntoActor: deviator ^combat_tank.husk: Inherits: ^VehicleHusk Health: HP: 1000 Tooltip: Name: Combat Tank (Destroyed) ThrowsParticle@turret: Anim: turret combat_tank_a.husk: Inherits: ^combat_tank.husk TransformOnCapture: IntoActor: combat_tank_a combat_tank_h.husk: Inherits: ^combat_tank.husk TransformOnCapture: IntoActor: combat_tank_h combat_tank_o.husk: Inherits: ^combat_tank.husk TransformOnCapture: IntoActor: combat_tank_o