GAWALL: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 10 Prerequisites: ~structures.gdi, ~techlevel.low Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. -SoundOnDamageTransition: Tooltip: Name: Concrete Wall Health: HP: 22500 Armor: Type: Concrete Crushable: CrushClasses: heavywall LineBuild: NodeTypes: wall, turret Replaceable: Types: GDIGate, GDITower GAGATE_A: Inherits: ^Gate_A Buildable: Queue: Defense BuildPaletteOrder: 30 Prerequisites: gapile, ~structures.gdi, ~techlevel.low Tooltip: Name: GDI Gate Replacement: ReplaceableTypes: GDIGate GAGATE_B: Inherits: ^Gate_B Buildable: Queue: Defense BuildPaletteOrder: 50 Prerequisites: gapile, ~structures.gdi, ~techlevel.low Tooltip: Name: GDI Gate Replacement: ReplaceableTypes: GDIGate GACTWR: Inherits: ^Defense Inherits@IDISABLE: ^DisableOnPowerDown Inherits@AUTOTARGET: ^AutoTargetAll WithMakeAnimation: BodyNames: make WithSpriteBody: Name: make Sequence: invisible WithWallSpriteBody: RequiresCondition: !build-incomplete Type: wall Valued: Cost: 200 Tooltip: Name: Component Tower Buildable: Queue: Defense BuildPaletteOrder: 70 Prerequisites: gapile, ~structures.gdi, ~techlevel.low Description: Modular tower for base defenses. Health: HP: 50000 Armor: Type: Light BlocksProjectiles: Height: 768 BodyOrientation: QuantizedFacings: 32 DetectCloaked: RequiresCondition: !empdisable && !disabled && (tower.vulcan || tower.rocket || tower.sam) Turreted: TurnSpeed: 10 InitialFacing: 224 AttackTurreted: RequiresCondition: !build-incomplete && (tower.vulcan || tower.rocket || tower.sam) PauseOnCondition: empdisable || disabled WithSpriteTurret@VULC: RequiresCondition: !build-incomplete && tower.vulcan Recoils: false Sequence: turret-vulcan WithSpriteTurret@ROCKET: RequiresCondition: !build-incomplete && tower.rocket Recoils: false Sequence: turret-rocket WithSpriteTurret@SAM: RequiresCondition: !build-incomplete && tower.sam Recoils: false Sequence: turret-sam Armament@VULCPRIMARY: RequiresCondition: tower.vulcan Weapon: VulcanTower LocalOffset: 588,120,1358 MuzzleSequence: muzzle MuzzlePalette: effect-ignore-lighting MuzzleSplitFacings: 8 Armament@VULCSECONDARY: RequiresCondition: tower.vulcan Name: secondary Weapon: VulcanTower LocalOffset: 588,-120,1358 MuzzleSequence: muzzle MuzzlePalette: effect-ignore-lighting MuzzleSplitFacings: 8 Armament@ROCKET: RequiresCondition: tower.rocket Weapon: RPGTower LocalOffset: 272,-92,1493 Armament@SAM: RequiresCondition: tower.sam Weapon: RedEye2 LocalOffset: 543,0,1697 WithMuzzleOverlay: RequiresCondition: !build-incomplete && tower.vulcan WithIdleOverlay@LIGHTS: RequiresCondition: !build-incomplete && !disabled Sequence: idle-lights LineBuildNode: Types: turret Power@base: RequiresCondition: !disabled Amount: -10 Power@turrets: RequiresCondition: !disabled && (tower.vulcan || tower.rocket || tower.sam) Amount: -20 Power@samextra: RequiresCondition: !disabled && tower.sam Amount: -10 Pluggable: Conditions: tower.vulcan: tower.vulcan tower.rocket: tower.rocket tower.sam: tower.sam Requirements: tower.vulcan: !build-incomplete && !tower.vulcan && !tower.rocket && !tower.sam tower.rocket: !build-incomplete && !tower.rocket && !tower.vulcan && !tower.sam tower.sam: !build-incomplete && !tower.vulcan && !tower.rocket && !tower.sam EditorOptions: tower.vulcan: Vulcan Tower tower.rocket: RPG Upgrade tower.sam: SAM Upgrade ProvidesPrerequisite@buildingname: ProvidesPrerequisite@pluggable: RequiresCondition: !build-incomplete && !tower.vulcan && !tower.rocket && !tower.sam Prerequisite: gactwr.socket Replacement: ReplaceableTypes: GDITower IsometricSelectable: Height: 48 GACTWR.SOCKET: AlwaysVisible: Interactable: Tooltip: Name: Component Tower (unupgraded) GAVULC: Inherits: ^BuildingPlug Valued: Cost: 150 Tooltip: Name: Vulcan Tower Buildable: Queue: Defense BuildPaletteOrder: 80 Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.low Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft Plug: Type: tower.vulcan Power: Amount: -20 GAROCK: Inherits: ^BuildingPlug Valued: Cost: 600 Tooltip: Name: RPG Upgrade Buildable: Queue: Defense BuildPaletteOrder: 90 Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.high Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft Plug: Type: tower.rocket Power: Amount: -20 GACSAM: Inherits: ^BuildingPlug Valued: Cost: 300 Tooltip: Name: SAM Upgrade Buildable: Queue: Defense BuildPaletteOrder: 100 Prerequisites: gactwr.socket, garadr, ~structures.gdi, ~techlevel.medium Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units Plug: Type: tower.sam Power: Amount: -30