#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; namespace OpenRA.Graphics { [Serializable] public class SheetOverflowException : Exception { public SheetOverflowException(string message) : base(message) { } } // The enum values indicate the number of channels used by the type // They are not arbitrary IDs! public enum SheetType { Indexed = 1, BGRA = 4, } public sealed class SheetBuilder : IDisposable { public readonly SheetType Type; readonly List sheets = new List(); readonly Func allocateSheet; Sheet current; TextureChannel channel; int rowHeight = 0; Point p; public static Sheet AllocateSheet(SheetType type, int sheetSize) { return new Sheet(type, new Size(sheetSize, sheetSize)); } public SheetBuilder(SheetType t) : this(t, Game.Settings.Graphics.SheetSize) { } public SheetBuilder(SheetType t, int sheetSize) : this(t, () => AllocateSheet(t, sheetSize)) { } public SheetBuilder(SheetType t, Func allocateSheet) { channel = TextureChannel.Red; Type = t; current = allocateSheet(); sheets.Add(current); this.allocateSheet = allocateSheet; } public Sprite Add(ISpriteFrame frame) { return Add(frame.Data, frame.Size, 0, frame.Offset); } public Sprite Add(byte[] src, Size size) { return Add(src, size, 0, float3.Zero); } public Sprite Add(byte[] src, Size size, float zRamp, float3 spriteOffset) { // Don't bother allocating empty sprites if (size.Width == 0 || size.Height == 0) return new Sprite(current, Rectangle.Empty, 0, spriteOffset, channel, BlendMode.Alpha); var rect = Allocate(size, zRamp, spriteOffset); Util.FastCopyIntoChannel(rect, src); current.CommitBufferedData(); return rect; } public Sprite Add(Bitmap src) { var rect = Allocate(src.Size); Util.FastCopyIntoSprite(rect, src); current.CommitBufferedData(); return rect; } public Sprite Add(Size size, byte paletteIndex) { var data = new byte[size.Width * size.Height]; for (var i = 0; i < data.Length; i++) data[i] = paletteIndex; return Add(data, size); } TextureChannel? NextChannel(TextureChannel t) { var nextChannel = (int)t + (int)Type; if (nextChannel > (int)TextureChannel.Alpha) return null; return (TextureChannel)nextChannel; } public Sprite Allocate(Size imageSize) { return Allocate(imageSize, 0, float3.Zero); } public Sprite Allocate(Size imageSize, float zRamp, float3 spriteOffset) { if (imageSize.Width + p.X > current.Size.Width) { p = new Point(0, p.Y + rowHeight); rowHeight = imageSize.Height; } if (imageSize.Height > rowHeight) rowHeight = imageSize.Height; if (p.Y + imageSize.Height > current.Size.Height) { var next = NextChannel(channel); if (next == null) { current.ReleaseBuffer(); current = allocateSheet(); sheets.Add(current); channel = TextureChannel.Red; } else channel = next.Value; rowHeight = imageSize.Height; p = new Point(0, 0); } var rect = new Sprite(current, new Rectangle(p, imageSize), zRamp, spriteOffset, channel, BlendMode.Alpha); p.X += imageSize.Width; return rect; } public Sheet Current { get { return current; } } public void Dispose() { foreach (var sheet in sheets) sheet.Dispose(); sheets.Clear(); } } }