############################# INSTRUCTIONS ############################# # # to compile, run: # make # # to compile with development tools, run: # make all # # to install, run: # make [prefix=/foo] [bindir=/bar/bin] install # # to install with development tools, run: # make [prefix=/foo] [bindir=/bar/bin] install-all # # to uninstall, run: # make uninstall # # for help, run: # make help # # to start the game, run: # openra ############################## TOOLCHAIN ############################### # CSC = gmcs CSFLAGS = -nologo -warn:4 -debug:full -optimize- -codepage:utf8 -unsafe -warnaserror DEFINE = DEBUG;TRACE COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll thirdparty/ICSharpCode.SharpZipLib.dll thirdparty/FuzzyLogicLibrary.dll thirdparty/Mono.Nat.dll ######################### UTILITIES/SETTINGS ########################### # # install locations prefix ?= /usr/local datarootdir ?= $(prefix)/share datadir ?= $(datarootdir) bindir ?= $(prefix)/bin BIN_INSTALL_DIR = $(DESTDIR)$(bindir) DATA_INSTALL_DIR = $(DESTDIR)$(datadir)/openra # install tools RM = rm RM_R = $(RM) -r RM_F = $(RM) -f CP = cp CP_R = $(CP) -r INSTALL = install INSTALL_DIR = $(INSTALL) -d INSTALL_PROGRAM = $(INSTALL) -m755 INSTALL_DATA = $(INSTALL) -m644 # program targets CORE = fileformats rcg rgl rsdl rnull game utility TOOLS = editor tsbuild ralint VERSION = $(shell git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || echo git-`git rev-parse --short HEAD`) ######################## PROGRAM TARGET RULES ########################## # # Core binaries fileformats_SRCS := $(shell find OpenRA.FileFormats/ -iname '*.cs') fileformats_TARGET = OpenRA.FileFormats.dll fileformats_KIND = library fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll System.Windows.Forms.dll PROGRAMS = fileformats fileformats: $(fileformats_TARGET) game_SRCS := $(shell find OpenRA.Game/ -iname '*.cs') game_TARGET = OpenRA.Game.exe game_KIND = winexe game_DEPS = $(fileformats_TARGET) game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \ thirdparty/Tao/Tao.OpenAl.dll thirdparty/SharpFont.dll game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico PROGRAMS += game game: $(game_TARGET) # Renderer dlls rsdl_SRCS := $(shell find OpenRA.Renderer.SdlCommon/ -iname '*.cs') rsdl_TARGET = OpenRA.Renderer.SdlCommon.dll rsdl_KIND = library rsdl_DEPS = $(fileformats_TARGET) $(game_TARGET) rsdl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \ thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \ $(rsdl_DEPS) rcg_SRCS := $(shell find OpenRA.Renderer.Cg/ -iname '*.cs') rcg_TARGET = OpenRA.Renderer.Cg.dll rcg_KIND = library rcg_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET) rcg_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \ thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \ $(rcg_DEPS) rgl_SRCS := $(shell find OpenRA.Renderer.Gl/ -iname '*.cs') rgl_TARGET = OpenRA.Renderer.Gl.dll rgl_KIND = library rgl_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET) rgl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \ thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \ $(rgl_DEPS) rnull_SRCS := $(shell find OpenRA.Renderer.Null/ -iname '*.cs') rnull_TARGET = OpenRA.Renderer.Null.dll rnull_KIND = library rnull_DEPS = $(fileformats_TARGET) $(game_TARGET) rnull_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \ $(rnull_DEPS) PROGRAMS += rcg rgl rnull rsdl renderers: $(rcg_TARGET) $(rgl_TARGET) $(rnull_TARGET) $(rsdl_TARGET) ##### Official Mods ##### STD_MOD_LIBS = $(fileformats_TARGET) $(game_TARGET) STD_MOD_DEPS = $(STD_MOD_LIBS) $(ralint_TARGET) # Red Alert mod_ra_SRCS := $(shell find OpenRA.Mods.RA/ -iname '*.cs') mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll mod_ra_KIND = library mod_ra_DEPS = $(STD_MOD_DEPS) $(utility_TARGET) mod_ra_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(utility_TARGET) mod_ra_EXTRA_CMDS = mono --debug RALint.exe ra PROGRAMS += mod_ra mod_ra: $(mod_ra_TARGET) # Command and Conquer mod_cnc_SRCS := $(shell find OpenRA.Mods.Cnc/ -iname '*.cs') mod_cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll mod_cnc_KIND = library mod_cnc_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET) mod_cnc_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET) mod_cnc_EXTRA_CMDS = mono --debug RALint.exe cnc PROGRAMS += mod_cnc mod_cnc: $(mod_cnc_TARGET) # Dune 2000 mod_d2k_SRCS := $(shell find OpenRA.Mods.D2k/ -iname '*.cs') mod_d2k_TARGET = mods/d2k/OpenRA.Mods.D2k.dll mod_d2k_KIND = library mod_d2k_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET) $(mod_cnc_TARGET) $(utility_TARGET) mod_d2k_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET) $(utility_TARGET) mod_d2k_EXTRA_CMDS = mono --debug RALint.exe d2k PROGRAMS += mod_d2k mod_d2k: $(mod_d2k_TARGET) ##### Tools ##### # Map Editor editor_SRCS := $(shell find OpenRA.Editor/ -iname '*.cs') editor_TARGET = OpenRA.Editor.exe editor_KIND = winexe editor_DEPS = $(fileformats_TARGET) $(game_TARGET) editor_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll System.Data.dll $(editor_DEPS) editor_EXTRA = -resource:OpenRA.Editor.Form1.resources -resource:OpenRA.Editor.MapSelect.resources editor_FLAGS = -win32icon:OpenRA.Editor/OpenRA.Editor.Icon.ico PROGRAMS += editor OpenRA.Editor.MapSelect.resources: resgen2 OpenRA.Editor/MapSelect.resx OpenRA.Editor.MapSelect.resources 1> /dev/null OpenRA.Editor.Form1.resources: resgen2 OpenRA.Editor/Form1.resx OpenRA.Editor.Form1.resources 1> /dev/null editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET) # Analyses mod yaml for easy to detect errors ralint_SRCS := $(shell find RALint/ -iname '*.cs') ralint_TARGET = RALint.exe ralint_KIND = exe ralint_DEPS = $(fileformats_TARGET) $(game_TARGET) ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS) PROGRAMS += ralint ralint: $(ralint_TARGET) # Builds and exports tilesets from a bitmap tsbuild_SRCS := $(shell find OpenRA.TilesetBuilder/ -iname '*.cs') tsbuild_TARGET = OpenRA.TilesetBuilder.exe tsbuild_KIND = winexe tsbuild_DEPS = $(fileformats_TARGET) $(game_TARGET) tsbuild_LIBS = $(COMMON_LIBS) $(tsbuild_DEPS) System.Windows.Forms.dll tsbuild_EXTRA = -resource:OpenRA.TilesetBuilder.frmBuilder.resources -resource:OpenRA.TilesetBuilder.frmNew.resources -resource:OpenRA.TilesetBuilder.Surface.resources PROGRAMS += tsbuild OpenRA.TilesetBuilder.frmBuilder.resources: resgen2 OpenRA.TilesetBuilder/frmBuilder.resx OpenRA.TilesetBuilder.frmBuilder.resources 1> /dev/null OpenRA.TilesetBuilder.frmNew.resources: resgen2 OpenRA.TilesetBuilder/frmNew.resx OpenRA.TilesetBuilder.frmNew.resources 1> /dev/null OpenRA.TilesetBuilder.Surface.resources: resgen2 OpenRA.TilesetBuilder/Surface.resx OpenRA.TilesetBuilder.Surface.resources 1> /dev/null tsbuild: OpenRA.TilesetBuilder.frmBuilder.resources OpenRA.TilesetBuilder.frmNew.resources OpenRA.TilesetBuilder.Surface.resources $(tsbuild_TARGET) ##### Launchers / Utilities ##### # Backend for the launcher apps - queries game/mod info and applies actions to an install utility_SRCS := $(shell find OpenRA.Utility/ -iname '*.cs') utility_TARGET = OpenRA.Utility.exe utility_KIND = exe utility_DEPS = $(fileformats_TARGET) $(game_TARGET) utility_LIBS = $(COMMON_LIBS) $(utility_DEPS) thirdparty/ICSharpCode.SharpZipLib.dll System.Windows.Forms.dll PROGRAMS += utility utility: $(utility_TARGET) # Patches binary headers to work around a mono bug fixheader.exe: packaging/fixheader.cs @echo CSC fixheader.exe @$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%) # Generate build rules for each target defined above in PROGRAMS define BUILD_ASSEMBLY $$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS) fixheader.exe @echo CSC $$(@) @$(CSC) $$($(1)_LIBS:%=-r:%) \ -out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \ -define:"$(DEFINE)" \ -t:"$$($(1)_KIND)" \ $$($(1)_EXTRA) \ $$($(1)_SRCS) @mono fixheader.exe $$(@) > /dev/null @test `echo $$(@) | sed 's/^.*\.//'` = "dll" && chmod a-x $$(@) || `` @$$($(1)_EXTRA_CMDS) endef $(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog)))) ########################## MAKE/INSTALL RULES ########################## # default: dependencies core core: game renderers mods utility tsbuild tools: editor tsbuild ralint package: dependencies core editor docs version mods: mod_ra mod_cnc mod_d2k all: dependencies core tools clean: @-$(RM_F) *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources distclean: clean dependencies: @ $(CP_R) thirdparty/*.dl* . @ $(CP_R) thirdparty/Tao/* . version: mods/ra/mod.yaml mods/cnc/mod.yaml mods/d2k/mod.yaml @for i in $? ; do \ awk '{sub("Version:.*$$","Version: $(VERSION)"); print $0}' $${i} > $${i}.tmp && \ mv -f $${i}.tmp $${i} ; \ done # Documentation (d2k depends on all mod libraries) docs: utility @mono --debug OpenRA.Utility.exe --docs d2k > DOCUMENTATION.md install: install-core install-all: install-core install-tools install-core: default @-echo "Installing OpenRA to $(DATA_INSTALL_DIR)" @$(INSTALL_DIR) $(DATA_INSTALL_DIR) @$(INSTALL_PROGRAM) $(foreach prog,$(CORE),$($(prog)_TARGET)) $(DATA_INSTALL_DIR) @$(INSTALL_DIR) $(DATA_INSTALL_DIR)/mods @$(CP_R) mods/cnc $(DATA_INSTALL_DIR)/mods/ @$(INSTALL_PROGRAM) $(mod_cnc_TARGET) $(DATA_INSTALL_DIR)/mods/cnc @$(CP_R) mods/ra $(DATA_INSTALL_DIR)/mods/ @$(INSTALL_PROGRAM) $(mod_ra_TARGET) $(DATA_INSTALL_DIR)/mods/ra @$(CP_R) mods/d2k $(DATA_INSTALL_DIR)/mods/ @$(INSTALL_PROGRAM) $(mod_d2k_TARGET) $(DATA_INSTALL_DIR)/mods/d2k @$(CP_R) glsl $(DATA_INSTALL_DIR) @$(CP_R) cg $(DATA_INSTALL_DIR) @$(CP) *.ttf $(DATA_INSTALL_DIR) @$(CP) thirdparty/Tao/* $(DATA_INSTALL_DIR) @$(INSTALL_PROGRAM) thirdparty/ICSharpCode.SharpZipLib.dll $(DATA_INSTALL_DIR) @$(INSTALL_PROGRAM) thirdparty/FuzzyLogicLibrary.dll $(DATA_INSTALL_DIR) @$(INSTALL_PROGRAM) thirdparty/SharpFont.dll $(DATA_INSTALL_DIR) @$(CP) thirdparty/SharpFont.dll.config $(DATA_INSTALL_DIR) @$(INSTALL_PROGRAM) thirdparty/Mono.Nat.dll $(DATA_INSTALL_DIR) @echo "#!/bin/sh" > openra @echo 'BINDIR=$$(dirname $$(readlink -f $$0))' >> openra @echo 'ROOTDIR="$${BINDIR%'"$(bindir)"'}"' >> openra @echo 'DATADIR="$${ROOTDIR}/'"$(datadir)"'"' >> openra @echo 'cd "$${DATADIR}/openra"' >> openra @echo 'exec mono OpenRA.Game.exe "$$@"' >> openra @$(INSTALL_DIR) $(BIN_INSTALL_DIR) @$(INSTALL_PROGRAM) -m +rx openra $(BIN_INSTALL_DIR) @-$(RM) openra install-tools: tools @-echo "Installing OpenRA tools to $(DATA_INSTALL_DIR)" @$(INSTALL_DIR) $(DATA_INSTALL_DIR) @$(INSTALL_PROGRAM) $(foreach prog,$(TOOLS),$($(prog)_TARGET)) $(DATA_INSTALL_DIR) @echo "#!/bin/sh" > openra-editor @echo 'BINDIR=$$(dirname $$(readlink -f $$0))' >> openra-editor @echo 'ROOTDIR="$${BINDIR%'"$(bindir)"'}"' >> openra-editor @echo 'DATADIR="$${ROOTDIR}/'"$(datadir)"'"' >> openra-editor @echo 'cd "$${DATADIR}/openra"' >> openra-editor @echo 'exec mono OpenRA.Editor.exe "$$@"' >> openra-editor @$(INSTALL_DIR) $(BIN_INSTALL_DIR) @$(INSTALL_PROGRAM) -m +rx openra-editor $(BIN_INSTALL_DIR) @-$(RM) openra-editor uninstall: @-$(RM_R) $(DATA_INSTALL_DIR) @-$(RM_F) $(BIN_INSTALL_DIR)/openra @-$(RM_F) $(BIN_INSTALL_DIR)/openra-editor help: @echo to compile, run: @echo \ \ make @echo @echo to compile with development tools, run: @echo \ \ make all @echo @echo to install, run: @echo \ \ make \[prefix=/foo\] \[bindir=/bar/bin\] install @echo @echo to install with development tools, run: @echo \ \ make \[prefix=/foo\] \[bindir=/bar/bin\] install-all @echo @echo to uninstall, run: @echo \ \ make uninstall @echo @echo to start the game, run: @echo \ \ openra ########################### MAKEFILE SETTINGS ########################## # .DEFAULT_GOAL := default .SUFFIXES: .PHONY: core tools package all mods clean distclean dependencies version $(PROGRAMS)