#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.RA.SupportPowers { class ChronoshiftPowerInfo : SupportPowerInfo { public readonly float Duration = 0f; public readonly bool KillCargo = true; public override object Create(Actor self) { return new ChronoshiftPower(self,this); } } class ChronoshiftPower : SupportPower, IResolveOrder { public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { } protected override void OnBeginCharging() { Sound.PlayToPlayer(Owner, "chrochr1.aud"); } protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "chrordy1.aud"); } protected override void OnActivate() { Game.controller.orderGenerator = new SelectTarget(); Sound.Play("slcttgt1.aud"); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer) { Game.controller.orderGenerator = new SelectDestination(order.TargetActor); } if (order.OrderString == "ChronosphereActivate") { if (self.Owner == self.World.LocalPlayer) Game.controller.CancelInputMode(); // Cannot chronoshift into unexplored location if (!self.Owner.Shroud.IsExplored(order.TargetLocation)) return; // Ensure the target cell is valid for the unit var movement = order.TargetActor.traits.GetOrDefault(); if (!movement.CanEnterCell(order.TargetLocation)) return; var chronosphere = self.World.Queries .OwnedBy[self.Owner] .WithTrait() .Select(x=>x.Actor).FirstOrDefault(); bool success = order.TargetActor.traits.Get().Activate(order.TargetActor, order.TargetLocation, (int)((Info as ChronoshiftPowerInfo).Duration * 25 * 60), (Info as ChronoshiftPowerInfo).KillCargo, chronosphere); if (success) { Sound.Play("chrono2.aud"); // Trigger screen desaturate effect foreach (var a in self.World.Queries.WithTrait()) a.Trait.DoChronoshift(); if (chronosphere != null) chronosphere.traits.Get().PlayCustomAnim(chronosphere, "active"); } FinishActivate(); } } class SelectTarget : IOrderGenerator { public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) Game.controller.CancelInputMode(); return OrderInner(world, xy, mi); } IEnumerable OrderInner(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Left) { var underCursor = world.FindUnitsAtMouse(mi.Location) .Where(a => a.Owner != null && a.traits.Contains() && a.traits.Contains()).FirstOrDefault(); if (underCursor != null) yield return new Order("ChronosphereSelect", world.LocalPlayer.PlayerActor, underCursor); } yield break; } public void Tick( World world ) { var hasChronosphere = world.Queries.OwnedBy[world.LocalPlayer] .WithTrait() .Any(); if (!hasChronosphere) Game.controller.CancelInputMode(); // TODO: Check if the selected unit is still alive } public void Render( World world ) { } public string GetCursor(World world, int2 xy, MouseInput mi) { mi.Button = MouseButton.Left; return OrderInner(world, xy, mi).Any() ? "chrono-select" : "move-blocked"; } } class SelectDestination : IOrderGenerator { Actor self; public SelectDestination(Actor self) { this.self = self; } public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) { Game.controller.CancelInputMode(); yield break; } yield return new Order("ChronosphereActivate", world.LocalPlayer.PlayerActor, self, xy); } public void Tick(World world) { var hasChronosphere = world.Queries.OwnedBy[world.LocalPlayer] .WithTrait() .Any(); if (!hasChronosphere) Game.controller.CancelInputMode(); // TODO: Check if the selected unit is still alive } public void Render(World world) { world.WorldRenderer.DrawSelectionBox(self, Color.Red, true); } public string GetCursor(World world, int2 xy, MouseInput mi) { if (!world.LocalPlayer.Shroud.IsExplored(xy)) return "move-blocked"; var movement = self.traits.GetOrDefault(); return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked"; } } } // tag trait to identify the building class ChronosphereInfo : TraitInfo { } public class Chronosphere { } }