#region Copyright & License Information /* * Copyright 2007-2022 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Primitives; namespace OpenRA.Graphics { public class TargetLineRenderable : IRenderable, IFinalizedRenderable { readonly IEnumerable waypoints; readonly Color color; readonly int width; readonly int markerSize; public TargetLineRenderable(IEnumerable waypoints, Color color, int width, int markerSize) { this.waypoints = waypoints; this.color = color; this.width = width; this.markerSize = markerSize; } public WPos Pos => waypoints.First(); public int ZOffset => 0; public bool IsDecoration => true; public IRenderable WithZOffset(int newOffset) { return this; } public IRenderable OffsetBy(in WVec vec) { // Lambdas can't use 'in' variables, so capture a copy for later var offset = vec; return new TargetLineRenderable(waypoints.Select(w => w + offset), color, width, markerSize); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { if (!waypoints.Any()) return; var first = wr.Viewport.WorldToViewPx(wr.Screen3DPosition(waypoints.First())); var a = first; foreach (var b in waypoints.Skip(1).Select(pos => wr.Viewport.WorldToViewPx(wr.Screen3DPosition(pos)))) { Game.Renderer.RgbaColorRenderer.DrawLine(a, b, width, color); DrawTargetMarker(color, b, markerSize); a = b; } DrawTargetMarker(color, first); } public static void DrawTargetMarker(Color color, int2 screenPos, int size = 1) { var offset = new int2(size, size); var tl = screenPos - offset; var br = screenPos + offset; Game.Renderer.RgbaColorRenderer.FillRect(tl, br, color); } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }