Debris: ReloadDelay: 60 Range: 2c768 Projectile: Bullet Speed: 32, 96 Blockable: false LaunchAngle: 30, 90 Inaccuracy: 1c256 Image: shrapnel Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 20 wall: 50 building: 50 wood: 60 light: 100 heavy: 75 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: small_explosion ImpactSounds: EXPLLG5.WAV Debris2: ReloadDelay: 60 Range: 2c768 Projectile: Bullet Speed: 32, 96 Blockable: false LaunchAngle: 30, 90 Inaccuracy: 1c256 Image: shrapnel2 TrailImage: bazooka_trail TrailPalette: effect75alpha TrailInterval: 2 Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 250 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: EXPLLG5.WAV Debris3: ReloadDelay: 60 Range: 2c768 Projectile: Bullet Speed: 32, 96 Blockable: false LaunchAngle: 30, 90 Inaccuracy: 1c256 Image: shrapnel3 TrailImage: large_trail TrailPalette: effect75alpha TrailInterval: 1 Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: EXPLLG5.WAV Debris4: ReloadDelay: 60 Range: 2c768 Projectile: Bullet Speed: 32, 96 Blockable: false LaunchAngle: 30, 90 Inaccuracy: 1c256 Image: shrapnel4 TrailImage: large_trail TrailPalette: effect75alpha TrailInterval: 1 Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 250 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLLG5.WAV