110mm_Gun: ReloadDelay: 35 Range: 5c0 Report: TURRET1.WAV Projectile: Bullet Speed: 875 Blockable: false Shadow: no Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 256 Falloff: 100, 50, 25, 0 Damage: 290 Versus: none: 20 wall: 50 building: 50 wood: 60 heavy: 75 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: EXPLSML4.WAV 80mm_A: ReloadDelay: 50 Range: 4c0 Report: MEDTANK1.WAV Projectile: Bullet Speed: 562 Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 256 Falloff: 100, 50, 25, 0 Damage: 270 Versus: none: 20 wall: 50 building: 50 wood: 60 heavy: 75 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: small_napalm 80mm_H: Inherits: 80mm_A ReloadDelay: 55 80mm_O: Inherits: 80mm_A ReloadDelay: 45 DevBullet: ReloadDelay: 75 Range: 4c0 Report: TANKHVY1.WAV Projectile: Bullet Speed: 281 Blockable: true Image: doubleblastbullet Warhead@1Dam: SpreadDamage Spread: 384 Falloff: 100, 50, 25, 0 Damage: 650 Versus: none: 50 building: 75 wood: 60 invulnerable: 0 cy: 40 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: shockwave ImpactSounds: EXPLMD1.WAV 155mm: ReloadDelay: 80 Range: 5c512 Report: MORTAR1.WAV Projectile: Bullet Speed: 192 Blockable: false Shadow: yes LaunchAngle: 62 Inaccuracy: 768 ContrailLength: 20 Image: 155mm Warhead@1Dam: SpreadDamage Spread: 416 Falloff: 100, 65, 35, 20, 0 Damage: 450 Versus: none: 125 wood: 70 light: 30 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: EXPLMD2.WAV