#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Activities; using OpenRA.Mods.Common.Pathfinder; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class FindResources : Activity { readonly Harvester harv; readonly HarvesterInfo harvInfo; readonly Mobile mobile; readonly MobileInfo mobileInfo; readonly ResourceClaimLayer claimLayer; readonly IPathFinder pathFinder; readonly DomainIndex domainIndex; CPos? avoidCell; public FindResources(Actor self) { harv = self.Trait(); harvInfo = self.Info.TraitInfo(); mobile = self.Trait(); mobileInfo = self.Info.TraitInfo(); claimLayer = self.World.WorldActor.Trait(); pathFinder = self.World.WorldActor.Trait(); domainIndex = self.World.WorldActor.Trait(); } public FindResources(Actor self, CPos avoidCell) : this(self) { this.avoidCell = avoidCell; } public override Activity Tick(Actor self) { if (IsCanceled) return NextActivity; if (NextInQueue != null) return NextInQueue; var deliver = new DeliverResources(self); if (harv.IsFull) return ActivityUtils.SequenceActivities(deliver, NextActivity); var closestHarvestablePosition = ClosestHarvestablePos(self); // If no harvestable position could be found, either deliver the remaining resources // or get out of the way and do not disturb. if (!closestHarvestablePosition.HasValue) { if (!harv.IsEmpty) return deliver; var unblockCell = harv.LastHarvestedCell ?? (self.Location + harvInfo.UnblockCell); var moveTo = mobile.NearestMoveableCell(unblockCell, 2, 5); self.QueueActivity(mobile.MoveTo(moveTo, 1)); self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false); // TODO: The harvest-deliver-return sequence is a horrible mess of duplicated code and edge-cases var notify = self.TraitsImplementing(); foreach (var n in notify) n.MovingToResources(self, moveTo, this); var randFrames = self.World.SharedRandom.Next(100, 175); // Avoid creating an activity cycle var next = NextInQueue; NextInQueue = null; return ActivityUtils.SequenceActivities(next, new Wait(randFrames), this); } else { // Attempt to claim the target cell if (!claimLayer.TryClaimCell(self, closestHarvestablePosition.Value)) return ActivityUtils.SequenceActivities(new Wait(25), this); // If not given a direct order, assume ordered to the first resource location we find: if (!harv.LastOrderLocation.HasValue) harv.LastOrderLocation = closestHarvestablePosition; self.SetTargetLine(Target.FromCell(self.World, closestHarvestablePosition.Value), Color.Red, false); // TODO: The harvest-deliver-return sequence is a horrible mess of duplicated code and edge-cases var notify = self.TraitsImplementing(); foreach (var n in notify) n.MovingToResources(self, closestHarvestablePosition.Value, this); return ActivityUtils.SequenceActivities(mobile.MoveTo(closestHarvestablePosition.Value, 1), new HarvestResource(self), this); } } /// /// Finds the closest harvestable pos between the current position of the harvester /// and the last order location /// CPos? ClosestHarvestablePos(Actor self) { if (harv.CanHarvestCell(self, self.Location) && claimLayer.CanClaimCell(self, self.Location)) return self.Location; // Determine where to search from and how far to search: var searchFromLoc = harv.LastOrderLocation ?? (harv.LastLinkedProc ?? harv.LinkedProc ?? self).Location; var searchRadius = harv.LastOrderLocation.HasValue ? harvInfo.SearchFromOrderRadius : harvInfo.SearchFromProcRadius; var searchRadiusSquared = searchRadius * searchRadius; // Find any harvestable resources: var passable = (uint)mobileInfo.GetMovementClass(self.World.Map.Rules.TileSet); List path; using (var search = PathSearch.Search(self.World, mobileInfo, self, true, loc => domainIndex.IsPassable(self.Location, loc, mobileInfo, passable) && harv.CanHarvestCell(self, loc) && claimLayer.CanClaimCell(self, loc)) .WithCustomCost(loc => { if ((avoidCell.HasValue && loc == avoidCell.Value) || (loc - self.Location).LengthSquared > searchRadiusSquared) return int.MaxValue; return 0; }) .FromPoint(self.Location) .FromPoint(searchFromLoc)) path = pathFinder.FindPath(search); if (path.Count > 0) return path[0]; return null; } public override IEnumerable GetTargets(Actor self) { yield return Target.FromCell(self.World, self.Location); } } }