#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Effects; using OpenRA.GameRules; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Effects { class LaserZapInfo : IProjectileInfo { public readonly int BeamRadius = 1; public readonly int BeamDuration = 10; public readonly bool UsePlayerColor = false; public readonly Color Color = Color.Red; public readonly string Explosion = "laserfire"; public IEffect Create(ProjectileArgs args) { var c = UsePlayerColor ? args.firedBy.Owner.ColorRamp.GetColor(0) : Color; return new LaserZap(args, this, c); } } class LaserZap : IEffect { ProjectileArgs args; LaserZapInfo info; int ticks = 0; Color color; bool doneDamage; Animation explosion; public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color) { this.args = args; this.info = info; this.color = color; if (info.Explosion != null) this.explosion = new Animation(info.Explosion); } public void Tick(World world) { // Beam tracks target if (args.target.IsValid) args.dest = args.target.CenterLocation; if (!doneDamage) { if (explosion != null) explosion.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this))); Combat.DoImpacts(args); doneDamage = true; } ++ticks; if (explosion != null) explosion.Tick(); else if (ticks >= info.BeamDuration) world.AddFrameEndTask(w => w.Remove(this)); } public IEnumerable Render(WorldRenderer wr) { if (explosion != null) yield return new Renderable(explosion.Image, args.dest.ToFloat2() - .5f * explosion.Image.size, wr.Palette("effect"), (int)args.dest.Y); if (ticks >= info.BeamDuration) yield break; var rc = Color.FromArgb((info.BeamDuration - ticks)*255/info.BeamDuration, color); var wlr = Game.Renderer.WorldLineRenderer; wlr.LineWidth = info.BeamRadius * 2; wlr.DrawLine(args.src.ToFloat2(), args.dest.ToFloat2(), rc, rc); wlr.Flush(); wlr.LineWidth = 1f; } } }