spicebloom: Inherits@1: ^SpriteActor HiddenUnderShroud: WithSpriteBody: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: Tooltip: Name: Spice Bloom SeedsResource: ResourceType: Spice Interval: 75 WithActiveAnimation: RadarColorFromTerrain: Terrain: Spice WithMakeAnimation: sandworm: Inherits@1: ^SpriteActor Tooltip: Name: Sandworm Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite. Health: HP: 1200 Radius: 3 Armor: Type: None Mobile: Speed: 50 TerrainSpeeds: Sand: 100 Dune: 100 Spice: 100 Targetable: TargetTypes: Ground WithFacingSpriteBody: WithAttackOverlay: Sequence: sand HiddenUnderFog: AppearsOnRadar: UseLocation: yes AttackSwallow: AttackRequiresEnteringCell: true IgnoresVisibility: true Armament: Weapon: WormJaw Sandworm: WanderMoveRadius: 5 IgnoresCloak: AnnounceOnSeen: Notification: WormSign PingRadar: True sietch: Inherits: ^Building Tooltip: Name: Fremen Sietch Building: Footprint: xx xx Dimensions: 2,2 TerrainTypes: Cliff Health: HP: 400 Armor: Type: Concrete RevealsShroud: Range: 10c0 -GivesBuildableArea: -Sellable: -ExternalCapturable: -ExternalCapturableBar: Power: Amount: 0 ProvidesPrerequisite@buildingname: -WithMakeAnimation: -WithCrumbleOverlay: