Player: AlwaysVisible: TechTree: ClassicProductionQueue@Building: Type: Building BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: True ClassicProductionQueue@Defense: Type: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: True ClassicProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: True ClassicProductionQueue@Infantry: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: True ClassicProductionQueue@Air: Type: Air BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: True PlaceBuilding: Palette: placebuilding SupportPowerManager: ScriptTriggers: MissionObjectives: ConquestVictoryConditions: PowerManager: AllyRepair: PlayerResources: ActorGroupProxy: DeveloperMode: GpsWatcher: Shroud: FrozenActorLayer: BaseAttackNotifier: HarvesterAttackNotifier: PlayerStatistics: PlaceBeacon: