LtRail: ReloadDelay: 60 Range: 6c0 Report: BIGGGUN1.AUD Projectile: LaserZap Speed: 1c682 BeamWidth: 1 BeamDuration: 10 Color: 200,0,128,255 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 150 Versus: None: 100 Wood: 130 Light: 150 Heavy: 110 Concrete: 5 DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath MechRailgun: ReloadDelay: 60 Range: 8c0 Burst: 2 # for alternating muzzle offsets, dmg/s identical to original BurstDelay: 60 Report: RAILUSE5.AUD Projectile: LaserZap Color: 200,0,255,255 BeamWidth: 3 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 200 Versus: None: 200 Wood: 175 Light: 160 Heavy: 100 Concrete: 25 DamageTypes: Prone100Percent, TriggerProne, FireDeath SonicZap: ReloadDelay: 120 Range: 6c0 Charges: yes Report: SONIC4.AUD Projectile: LaserZap Color: 200,0,255,255 BeamWidth: 12 BeamDuration: 50 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 Versus: Heavy: 80 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, FireDeath CyCannon: ReloadDelay: 50 Range: 7c0 Report: SCRIN5B.AUD ValidTargets: Ground Projectile: Missile Speed: 192 Blockable: false RateOfTurn: 2 Shadow: true Image: TORPEDO Warhead@1Dam: SpreadDamage Spread: 43 Damage: 120 ValidTargets: Ground Versus: None: 350 Wood: 260 Light: 205 Heavy: 150 Concrete: 80 DamageTypes: Prone350Percent, TriggerProne, EnergyDeath Warhead@2Eff: CreateEffect Explosion: large_bang ImpactSound: expnew12.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ExplosionPalette: player ImpactSound: ssplash3.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: SmallScorch Proton: ReloadDelay: 50 Range: 5c0 Report: SCRIN5B.AUD Burst: 5 BurstDelay: 3 ValidTargets: Ground Projectile: Bullet Speed: 341 Blockable: false Shadow: true Inaccuracy: 128 Image: TORPEDO RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 ValidTargets: Ground Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosion: small_bang ImpactSound: expnew12.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ExplosionPalette: player ImpactSound: ssplash3.aud ValidImpactTypes: Water # Obelisk laser LaserFire: ReloadDelay: 120 Range: 10c512 Charges: true Report: OBELRAY1.AUD Projectile: LaserZap BeamWidth: 4 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 250 DamageTypes: Prone60Percent, TriggerProne, EnergyDeath # Laser turret LaserFire2: ReloadDelay: 40 Range: 5c512 Report: LASTUR1.AUD Projectile: LaserZap BeamWidth: 2 BeamDuration: 5 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 30 DamageTypes: Prone60Percent, TriggerProne, EnergyDeath