#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.RA.Traits { class RenderUnitReloadInfo : RenderUnitInfo, Requires, Requires { [Desc("Armament name")] public readonly string Armament = "primary"; [Desc("Displayed while targeting.")] public readonly string AimSequence = "aim"; [Desc("Shown while reloading.")] public readonly string EmptyPrefix = "empty-"; public override object Create(ActorInitializer init) { return new RenderUnitReload(init, this); } } class RenderUnitReload : RenderUnit { readonly AttackBase attack; readonly Armament armament; readonly RenderUnitReloadInfo info; public RenderUnitReload(ActorInitializer init, RenderUnitReloadInfo info) : base(init, info) { this.info = info; attack = init.Self.Trait(); armament = init.Self.TraitsImplementing() .Single(a => a.Info.Name == info.Armament); } public override void Tick(Actor self) { var sequence = (armament.IsReloading ? info.EmptyPrefix : "") + (attack.IsAttacking ? info.AimSequence : info.Sequence); if (sequence != DefaultAnimation.CurrentSequence.Name) DefaultAnimation.ReplaceAnim(sequence); base.Tick(self); } } }