MCV: Inherits: ^Vehicle Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard.\n Unarmed Buildable: BuildPaletteOrder: 100 Prerequisites: anyhq Owner: gdi,nod Selectable: Priority: 3 Mobile: Speed: 71 Health: HP: 750 Armor: Type: Light RevealsShroud: Range: 8 Transforms: IntoActor: fact Offset: -1,-1 Facing: 108 TransformSounds: constru2.aud, hvydoor1.aud NoTransformSounds: deploy1.aud RenderUnit: MustBeDestroyed: BaseBuilding: LeavesHusk: HuskActor: MCV.Husk -GainsExperience: -Cloak: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall HARV: Inherits: ^Tank Valued: Cost: 1200 Tooltip: Name: Harvester Description: Collects Tiberium for processing.\n Unarmed Buildable: BuildPaletteOrder: 10 Prerequisites: proc Owner: gdi,nod Selectable: Priority: 7 Bounds: 36,36 Harvester: Resources: Tiberium, BlueTiberium PipCount: 7 Capacity: 20 LoadTicksPerBale: 6 UnloadTicksPerBale: 12 SearchFromProcRadius: 24 SearchFromOrderRadius: 12 Mobile: Speed: 85 Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 4 LeavesHusk: HuskActor: HARV.Husk -GainsExperience: RenderHarvester: APC: Inherits: ^Tank Valued: Cost: 600 Tooltip: Name: APC Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: pyle Owner: gdi Mobile: ROT: 8 Speed: 128 Health: HP: 200 Armor: Type: Heavy RevealsShroud: Range: 7 Turreted: ROT: 10 Armament@PRIMARY: Weapon: APCGun Recoil: 96 RecoilRecovery: 18 LocalOffset: 85,85,299, 85,-85,299 Armament@SECONDARY: Name: secondary Weapon: APCGun.AA Recoil: 96 RecoilRecovery: 18 LocalOffset: 85,85,299, 85,-85,299 AttackTurreted: WithMuzzleFlash@PRIMARY: WithMuzzleFlash@SECONDARY: Armament: secondary RenderUnit: WithTurret: AutoTarget: Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 LeavesHusk: HuskActor: APC.Husk ARTY: Inherits: ^Tank Valued: Cost: 600 Tooltip: Name: Artillery Description: Long-range artillery.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 60 Prerequisites: anyhq Owner: nod Mobile: ROT: 2 Speed: 85 Health: HP: 75 Armor: Type: Light RevealsShroud: Range: 9 Armament: Weapon: ArtilleryShell LocalOffset: 624,0,208 AttackFrontal: WithMuzzleFlash: RenderUnit: Explodes: Weapon: UnitExplode EmptyWeapon: UnitExplode AutoTarget: InitialStance: Defend LeavesHusk: HuskActor: ARTY.Husk FTNK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Flame Tank Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq Owner: nod Mobile: ROT: 7 Speed: 113 Health: HP: 350 Armor: Type: Light RevealsShroud: Range: 5 Armament: Weapon: BigFlamer LocalOffset: 512,128,42, 512,-128,42 AttackFrontal: RenderUnit: AutoTarget: WithMuzzleFlash: SplitFacings: true Explodes: Weapon: FlametankExplode EmptyWeapon: FlametankExplode LeavesHusk: HuskActor: FTNK.Husk BGGY: Inherits: ^Vehicle Valued: Cost: 300 Tooltip: Name: Nod Buggy Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 20 Prerequisites: afld Owner: nod Mobile: ROT: 12 Speed: 170 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 7 Turreted: ROT: 10 Offset: -43,0,128 Armament: Weapon: MachineGun LocalOffset: 171,0,43 AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: LeavesHusk: HuskActor: BGGY.Husk BIKE: Inherits: ^Vehicle Valued: Cost: 500 Tooltip: Name: Recon Bike Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: afld Owner: nod Mobile: ROT: 12 Speed: 213 TerrainSpeeds: Clear: 70 Rough: 35 Road: 100 Tiberium: 35 BlueTiberium: 35 Beach: 35 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 8 Armament: Weapon: BikeRockets LocalOffset: -128, -170, 170, -128, 170, 170 LocalYaw: 100, -100 AttackFrontal: RenderUnit: AutoTarget: LeavesHusk: HuskActor: BIKE.Husk JEEP: Inherits: ^Vehicle Valued: Cost: 400 Tooltip: Name: Hum-Vee Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 20 Prerequisites: weap Owner: gdi Mobile: ROT: 11 Speed: 156 Health: HP: 160 Armor: Type: Light RevealsShroud: Range: 8 Turreted: ROT: 10 Offset: -85,0,128 Armament: Weapon: MachineGun LocalOffset: 171,0,85 AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: LeavesHusk: HuskActor: JEEP.Husk LTNK: Inherits: ^Tank Valued: Cost: 600 Tooltip: Name: Light Tank Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry, Aircraft Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq Owner: nod Mobile: ROT: 7 Speed: 113 Health: HP: 300 Armor: Type: Heavy RevealsShroud: Range: 6 Turreted: ROT: 5 Armament: Weapon: 70mm Recoil: 85 RecoilRecovery: 17 LocalOffset: 720,0,90 AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: LeavesHusk: HuskActor: LTNK.Husk Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall MTNK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Med. Tank Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry, Aircraft Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq Owner: gdi Mobile: Speed: 85 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6 Turreted: ROT: 5 Armament: Weapon: 120mm Recoil: 128 RecoilRecovery: 26 LocalOffset: 768,0,90 AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: LeavesHusk: HuskActor: MTNK.Husk Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 28,28 HTNK: Inherits: ^Tank Valued: Cost: 1500 Tooltip: Name: Mammoth Tank Description: Heavily armored GDI Tank.\n Strong vs Everything Buildable: BuildPaletteOrder: 60 Prerequisites: eye Owner: gdi Mobile: Crushes: wall, heavywall, crate, infantry Speed: 56 ROT: 3 Health: HP: 900 Armor: Type: Heavy RevealsShroud: Range: 6 Turreted: ROT: 3 Armament@PRIMARY: Weapon: 120mmDual LocalOffset: 900,180,340, 900,-180,340 Recoil: 170 RecoilRecovery: 42 Armament@SECONDARY: Name: secondary Weapon: MammothMissiles LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100, 100 Recoil: 42 AttackTurreted: WithMuzzleFlash@PRIMARY: RenderUnit: WithTurret: AutoTarget: SelfHealing: Ticks: 10 HealIfBelow: 50% DamageCooldown: 200 LeavesHusk: HuskActor: HTNK.Husk Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 34,34,0,-3 MSAM: Inherits: ^Tank Valued: Cost: 1200 Tooltip: Name: MLRS Description: Long range rocket artillery.\n Strong vs all ground units. Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq Owner: gdi Mobile: Speed: 85 ROT: 4 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 10 Turreted: ROT: 255 Offset: -256,0,128 Armament@PRIMARY: Weapon: 227mm LocalOffset: 213,128,0, 213,-128,0 Armament@SECONDARY: Weapon: 227mm LocalOffset: 213,-128,0, 213,128,0 AttackFrontal: RenderUnit: WithTurret: AimSequence: aim AutoTarget: LeavesHusk: HuskActor: MSAM.Husk MLRS: Inherits: ^Tank Valued: Cost: 600 Tooltip: Name: Mobile S.A.M. Description: Powerful anti-air unit.\nCannot attack ground units. Buildable: BuildPaletteOrder: 70 Prerequisites: anyhq Owner: nod Mobile: Speed: 99 ROT: 7 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 10 Turreted: ROT: 8 Offset: -128,0,128 AlignWhenIdle: true Armament: Weapon: Patriot LocalOffset: 0,-171,0, 0,171,0 AttackTurreted: RenderUnit: WithTurret: AimSequence: aim AutoTarget: InitialStance: Defend Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall RenderRangeCircle: LeavesHusk: HuskActor: MLRS.Husk STNK: Inherits: ^Vehicle Valued: Cost: 900 Tooltip: Name: Stealth Tank Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry. Buildable: BuildPaletteOrder: 90 Prerequisites: tmpl Owner: nod Mobile: ROT: 8 Speed: 142 Crushes: crate, infantry Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 7 Cloak: RequiresCrate: false InitialDelay: 90 CloakDelay: 90 CloakSound: trans1.aud UncloakSound: trans1.aud Armament: Weapon: 227mm.stnk LocalOffset: 213,43,128, 213,-43,128 AttackFrontal: RenderUnit: AutoTarget: InitialStance: HoldFire TargetableUnit: LeavesHusk: HuskActor: STNK.Husk MHQ: Inherits: ^Vehicle Valued: Cost: 1000 Tooltip: Name: Mobile HQ Description: Base of operations Health: HP: 200 Armor: Type: Light Mobile: Speed: 85 RevealsShroud: Range: 6 RenderUnit: WithIdleOverlay@SPINNER: Sequence: spinner Offset: -256,0,256 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall