BADR: ParaDrop: LZRange: 4 Inherits: ^Plane Health: HP: 300 Armor: Type: Light Plane: ROT: 5 Speed: 149 RenderUnit: WithShadow: IronCurtainable: Cargo: MaxWeight: 10 -Selectable: -GainsExperience: Tooltip: Name: Badger Contrail@1: Offset: -432,560,0 Contrail@2: Offset: -432,-560,0 LeavesHusk: HuskActor: BADR.Husk SmokeTrailWhenDamaged@0: Offset: -432,560,0 Interval: 2 SmokeTrailWhenDamaged@1: Offset: -432,-560,0 Interval: 2 -EjectOnDeath: -GpsDot: RejectsOrders: BADR.Bomber: AttackBomber: Armament: Weapon: ParaBomb Inherits: ^Plane Health: HP: 300 Armor: Type: Light Plane: ROT: 5 Speed: 149 LimitedAmmo: Ammo: 7 RenderUnit: Image: badr WithShadow: IronCurtainable: -Selectable: -GainsExperience: Tooltip: Name: Badger Contrail@1: Offset: -432,560,0 Contrail@2: Offset: -432,-560,0 LeavesHusk: HuskActor: BADR.Husk SmokeTrailWhenDamaged@0: Offset: -432,560,0 Interval: 2 SmokeTrailWhenDamaged@1: Offset: -432,-560,0 Interval: 2 -EjectOnDeath: -GpsDot: RejectsOrders: MIG: Inherits: ^Plane Buildable: Queue: Plane BuildPaletteOrder: 100 Prerequisites: afld, stek Owner: soviet Hotkey: m Valued: Cost: 2000 Tooltip: Name: Mig Attack Plane Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles Health: HP: 70 Armor: Type: Light RevealsShroud: Range: 12 Armament: Weapon: Maverick LocalOffset: 0,-640,0, 0,640,0 LocalYaw: -40, 24 AttackPlane: FacingTolerance: 20 Plane: InitialFacing: 192 ROT: 5 Speed: 186 RearmBuildings: afld AutoTarget: TargetWhenIdle: false TargetWhenDamaged: false EnableStances: false RenderUnit: CameraPitch: 99 WithShadow: LimitedAmmo: Ammo: 8 IronCurtainable: ReturnOnIdle: Selectable: Bounds: 44,40,0,0 Contrail@1: Offset: -598,-683,0 Contrail@2: Offset: -598,683,0 LeavesHusk: HuskActor: MIG.Husk SmokeTrailWhenDamaged: Offset: -853,0,171 Interval: 2 YAK: Inherits: ^Plane Buildable: Queue: Plane BuildPaletteOrder: 50 Prerequisites: afld Owner: soviet Hotkey: y Valued: Cost: 1000 Tooltip: Name: Yak Attack Plane Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings Health: HP: 60 Armor: Type: Light RevealsShroud: Range: 10 Armament@PRIMARY: Weapon: ChainGun.Yak LocalOffset: 256,-213,0 Armament@SECONDARY: Name: secondary Weapon: ChainGun.Yak LocalOffset: 256,213,0 AttackPlane: FacingTolerance: 20 Plane: RearmBuildings: afld InitialFacing: 192 ROT: 5 Speed: 149 AutoTarget: TargetWhenIdle: false TargetWhenDamaged: false EnableStances: false RenderUnit: CameraPitch: 99 WithShadow: LimitedAmmo: Ammo: 18 PipCount: 6 ReloadTicks: 11 IronCurtainable: ReturnOnIdle: WithMuzzleFlash@PRIMARY: WithMuzzleFlash@SECONDARY: Armament: secondary Contrail: Offset: -853,0,0 LeavesHusk: HuskActor: YAK.Husk SmokeTrailWhenDamaged: Offset: -853,0,0 Interval: 2 TRAN: Inherits: ^Helicopter Buildable: Queue: Helicopter BuildPaletteOrder: 110 Prerequisites: hpad Owner: allies Hotkey: t Valued: Cost: 900 Tooltip: Name: Transport Helicopter Description: Fast Infantry Transport Helicopter.\n Unarmed Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 12 Helicopter: RearmBuildings: hpad InitialFacing: 0 ROT: 5 Speed: 112 LandableTerrainTypes: Clear,Rough,Road,Ore,Beach RenderUnit: WithRotor@PRIMARY: Offset: -597,0,341 WithRotor@SECONDARY: Id: rotor_2 Offset: 597,0,213 WithShadow: Cargo: Types: Infantry MaxWeight: 8 PipCount: 8 IronCurtainable: LeavesHusk: HuskActor: TRAN.Husk HELI: Inherits: ^Helicopter Buildable: Queue: Helicopter BuildPaletteOrder: 90 Prerequisites: hpad, atek Owner: allies Hotkey: l Valued: Cost: 2000 Tooltip: Name: Longbow Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 12 Armament@PRIMARY: Weapon: HellfireAA LocalOffset: 0,-213,-85 Armament@SECONDARY: Weapon: HellfireAG LocalOffset: 0,213,-85 AttackHeli: FacingTolerance: 20 Helicopter: RearmBuildings: hpad LandWhenIdle: false InitialFacing: 20 ROT: 4 Speed: 149 AutoTarget: TargetWhenIdle: false TargetWhenDamaged: false EnableStances: false RenderUnit: WithRotor: Offset: 0,0,85 WithShadow: LimitedAmmo: Ammo: 8 IronCurtainable: LeavesHusk: HuskActor: HELI.Husk SmokeTrailWhenDamaged: Offset: -427,0,0 HIND: Inherits: ^Helicopter Buildable: Queue: Helicopter BuildPaletteOrder: 90 Prerequisites: hpad Owner: allies Hotkey: h Valued: Cost: 1000 Tooltip: Name: Hind Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 10 Armament@PRIMARY: Weapon: ChainGun LocalOffset: 85,-213,-85 Armament@SECONDARY: Name: secondary Weapon: ChainGun LocalOffset: 85,213,-85 AttackHeli: FacingTolerance: 20 Helicopter: RearmBuildings: hpad LandWhenIdle: false InitialFacing: 20 ROT: 4 Speed: 112 AutoTarget: TargetWhenIdle: false TargetWhenDamaged: false EnableStances: false RenderUnit: WithRotor: WithShadow: LimitedAmmo: Ammo: 24 PipCount: 6 ReloadTicks: 8 IronCurtainable: Selectable: Bounds: 38,32,0,0 WithMuzzleFlash@PRIMARY: WithMuzzleFlash@SECONDARY: Armament: secondary LeavesHusk: HuskActor: HIND.Husk SmokeTrailWhenDamaged: Offset: -427,0,0 U2: Inherits: ^Plane Health: HP: 2000 Armor: Type: Heavy Plane: ROT: 7 Speed: 373 RenderUnit: WithShadow: IronCurtainable: -Selectable: -GainsExperience: Contrail@1: Offset: -725,683,0 Contrail@2: Offset: -725,-683,0 LeavesHusk: HuskActor: U2.Husk SmokeTrailWhenDamaged: Offset: -1c43,0,0 Interval: 2 RejectsOrders: