[VehicleTypes] V2RL 1TNK 2TNK 3TNK 4TNK MRJ MGG ARTY HARV MCV JEEP APC MNLY [V2RL] Description=V2 Rocket Traits=Unit, Mobile, AttackBase, RenderUnitReload Voice=VehicleVoice LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft [1TNK] Description=Light Tank Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted Recoil=2 Voice=VehicleVoice LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft [2TNK] Description=Medium Tank Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted Recoil=3 Voice=VehicleVoice LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft [3TNK] Description=Heavy Tank Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted Recoil=3 Voice=VehicleVoice LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft [4TNK] Description=Mammoth Tank Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted Voice=VehicleVoice LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry [MRJ] Description=Radar Jammer Traits=Unit, Mobile, RenderUnitSpinner PrimaryOffset=0,4,0,-6 SelectionPriority=3 Voice=VehicleVoice LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed [MGG] Description=Mobile Gap Generator Traits=Unit, Mobile, RenderUnitSpinner PrimaryOffset=0,6,0,-3 SelectionPriority=3 Voice=VehicleVoice LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed [ARTY] Description=Artillery Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes Voice=VehicleVoice LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft [HARV] Description=Ore Truck Traits=Harvester, Unit, Mobile, RenderUnit SelectionPriority=7 Voice=VehicleVoice LongDesc=Collects Ore and Gems for processing.\n Unarmed [MCV] Description=Mobile Construction Vehicle Traits=Unit, Mobile, McvDeploy, RenderUnit SelectionPriority=3 Voice=VehicleVoice LongDesc=Deploys into another Construction Yard.\n Unarmed [JEEP] Description=Ranger Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted PrimaryOffset=0,0,0,-2 MuzzleFlash=yes Voice=VehicleVoice LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft [APC] Description=Armored Personnel Carrier Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash PrimaryOffset=0,0,0,-4 MuzzleFlash=yes Voice=VehicleVoice LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft [MNLY] Description=Minelayer Traits=Unit, Mobile, RenderUnit Voice=VehicleVoice LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed [ShipTypes] SS DD CA LST PT [SS] Description=Submarine WaterBound=yes BuiltAt=spen Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase FireDelay=2 LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge [DD] Description=Destroyer WaterBound=yes BuiltAt=syrd Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted PrimaryOffset=0,-8,0,-3 LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks [CA] Description=Cruiser WaterBound=yes BuiltAt=syrd Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted PrimaryOffset=0,17,0,-2 SecondaryOffset=0,-17,0,-2 LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines Recoil=3 [LST] Description=Transport WaterBound=yes Traits=Unit, Mobile, RenderUnit LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed [PT] Description=Gunboat WaterBound=yes BuiltAt=syrd Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted PrimaryOffset=0,-6,0,-1 LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft [PlaneTypes] MIG YAK TRAN HELI HIND ; TODO: ; U2 (spyplane) ; BADR (paratrooper/paradrop plane) [MIG] Description=Mig Attack Plane BuiltAt=afld Traits=Unit, Plane, RenderUnit, WithShadow InitialFacing=192 LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles [YAK] Description=Yak Attack Plane BuiltAt=afld Traits=Unit, Plane, RenderUnit, WithShadow InitialFacing=192 LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings [TRAN] Description=Transport Helicopter PrimaryOffset=0,14,0,-4 SecondaryOffset=0,-14,0,-2 BuiltAt=hpad Traits=Unit, Helicopter, RenderUnitRotor, WithShadow InitialFacing=20 LongDesc=Fast Infantry Transport Helicopter.\n Unarmed [HELI] Description=Longbow BuiltAt=hpad Traits=Unit, Helicopter, RenderUnitRotor, WithShadow PrimaryOffset=0,0,0,-2 InitialFacing=20 LongDesc=Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry [HIND] Description=Hind BuiltAt=hpad Traits=Unit, Helicopter, RenderUnitRotor, WithShadow InitialFacing=20 LongDesc=Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks [DefenseTypes] IRON PDOX PBOX HBOX TSLA GUN AGUN FTUR GAP SAM MSLO ; SBAG ; BRIK ; FENC [PBOX] Description=Pillbox Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget Dimensions=1,1 Footprint=x SelectionPriority=3 LongDesc=Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft [HBOX] Description=Camo Pillbox Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget Dimensions=1,1 Footprint=x SelectionPriority=3 LongDesc=Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft [TSLA] Description=Tesla Coil Traits=Building, Turreted, RenderBuildingCharge, AttackTurreted, AutoTarget Dimensions=1,2 Footprint=_ x SelectionPriority=3 FireDelay=8 LongDesc=Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft [GUN] Description=Turret Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget Dimensions=1,1 Footprint=x SelectionPriority=3 InitialFacing=50 LongDesc=Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft [AGUN] Description=AA Gun Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget Dimensions=1,2 Footprint=_ x SelectionPriority=3 InitialFacing=224 LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks [FTUR] Description=Flame Turret Traits=Building, RenderBuilding Dimensions=1,1 Footprint=x SelectionPriority=3 LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft [GAP] Description=Gap Generator Traits=Building, RenderBuilding Dimensions=1,2 Footprint=_ x SelectionPriority=3 LongDesc=Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed [SAM] Description=SAM Site Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget Dimensions=2,1 Footprint=xx SelectionPriority=3 LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks [MSLO] Description=Missile Silo Traits=Building, RenderBuilding Dimensions=2,1 Footprint=xx SelectionPriority=3 LongDesc=Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile [IRON] Description=Iron Curtain Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability [PDOX] Description=Chronosphere Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 LongDesc=Teleports a group of units from one place \nto another, for a limited time.\n Special Ability: Chronoshift [BuildingTypes] ATEK WEAP SYRD SPEN FACT PROC SILO HPAD DOME AFLD POWR APWR STEK BARR TENT KENN FIX FACF WEAF SYRF SPEF DOMF ; TODO? : campaign-specific stuff - FCOM, civilian buildings, etc ; `Dimensions` is the size of a box that will include the whole building, excluding bib. ; ("bib-ness" can be altered in rules.ini; we can't expect people to change this, too) ; `Footprint` is the pathability and buildability of each cell occupied by the building ; _ : Not occupied by the building (e.g: the holes in the refinery and the service depot) ; x : Solid. cannot be walked on or built on. ; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery) ; `Produces` is a category of objects that this building can produce. [ATEK] Description=Allied Tech Center Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 LongDesc=Provides Allied advanced technologies.\n Special Ability: GPS Satellite [WEAP] Description=War Factory Traits=Building, RenderWarFactory, RenderBuilding, RallyPoint, Production Dimensions=3,2 Footprint=xxx xxx Produces=Vehicle RallyPoint=1,3 SelectionPriority=3 LongDesc=Produces tanks & light vehicles. [SYRD] Description=Shipyard Traits=Building, RenderBuilding, ProductionSurround Dimensions=3,3 Footprint=xxx xxx xxx Produces=Ship SelectionPriority=3 LongDesc=Produces and repairs ships [SPEN] Description=Sub Pen Traits=Building, RenderBuilding, ProductionSurround Dimensions=3,3 Footprint=xxx xxx xxx Produces=Ship SelectionPriority=3 LongDesc=Produces and repairs submarines and \ntransports [FACT] Description=Construction Yard Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx Produces=Building,Defense SelectionPriority=3 LongDesc=Produces other structures [PROC] Description=Ore Refinery Traits=Building, RenderBuilding, AcceptsOre, StoresOre Dimensions=3,3 Footprint=_x_ xxx x== SelectionPriority=3 OrePips=17 LongDesc=Converts Ore and Gems into money [SILO] Description=Silo Traits=Building, RenderBuildingOre, StoresOre Dimensions=1,1 Footprint=x SelectionPriority=3 OrePips=5 LongDesc=Stores excess harvested Ore [HPAD] Description=Helipad Traits=Building, RenderBuilding, Production, BelowUnits Dimensions=2,2 Footprint=xx xx Produces=Plane SelectionPriority=3 SpawnOffset=0,-4 ; todo: push this up a bit, but we've got a z-order issue first. LongDesc=Produces and reloads helicopters [DOME] Description=Radar Dome Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 LongDesc=Provides an overview of the battlefield.\n Requires power to operate. [AFLD] Description=Airstrip Traits=Building, RenderBuilding, Production, BelowUnits Dimensions=3,2 Footprint=xxx xxx Produces=Plane SelectionPriority=3 LongDesc=Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane [POWR] Description=Power Plant Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 LongDesc=Provides power for other structures [APWR] Description=Advanced Power Plant Traits=Building, RenderBuilding Dimensions=3,3 Footprint=___ xxx xxx SelectionPriority=3 LongDesc=Provides more power, cheaper than the \nstandard Power Plant [STEK] Description=Soviet Tech Center Traits=Building, RenderBuilding Dimensions=3,2 Footprint=xxx xxx SelectionPriority=3 LongDesc=Provides Soviet advanced technologies [BARR] Description=Soviet Barracks Traits=Building, RenderBuilding, RallyPoint, Production Dimensions=2,2 Footprint=xx xx Produces=Infantry RallyPoint=1,3 SelectionPriority=3 LongDesc=Produces infantry [TENT] Description=Allied Barracks Traits=Building, RenderBuilding, RallyPoint, Production Dimensions=2,2 Footprint=xx xx Produces=Infantry RallyPoint=1,3 SelectionPriority=3 LongDesc=Produces infantry [KENN] Description=Kennel Traits=Building, RenderBuilding, RallyPoint, Production Dimensions=1,1 Footprint=x RallyPoint=1,2 SelectionPriority=3 LongDesc=Produces attack dogs [FIX] Description=Service Depot Traits=Building, RenderBuilding, BelowUnits Dimensions=3,3 Footprint=_x_ xxx _x_ SelectionPriority=3 LongDesc=Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases. [FACF] Description=Fake Construction Yard Traits=Building, RenderBuilding, Fake Dimensions=3,3 Footprint=xxx xxx xxx SelectionPriority=3 LongDesc=Looks like a Construction Yard. [WEAF] Description=Fake War Factory Traits=Building, RenderWarFactory, RenderBuilding, Fake Dimensions=3,2 Footprint=xxx xxx SelectionPriority=3 LongDesc=Looks like a War Factory. [SYRF] Description=Fake Shipyard Traits=Building, RenderBuilding, Fake Dimensions=3,3 Footprint=xxx xxx xxx SelectionPriority=3 LongDesc=Looks like a Shipyard [SPEF] Description=Fake Sub Pen Traits=Building, RenderBuilding, Fake Dimensions=3,3 Footprint=xxx xxx xxx SelectionPriority=3 LongDesc=Looks like a Sub Pen [DOMF] Description=Fake Radar Dome Traits=Building, RenderBuilding, Fake Dimensions=2,2 Footprint=xx xx SelectionPriority=3 LongDesc=Looks like a Radar Dome ;[SBAG] ;Description=Sandbags ;SelectionPriority=3 ;[BRIK] ;Description=Concrete Wall ;SelectionPriority=3 ;[FENC] ;Description=Wire Fence ;SelectionPriority=3 [InfantryTypes] DOG E1 E2 E3 E4 E6 SPY THF E7 MEDI [DOG] Description=Attack Dog BuiltAt=KENN Voice=DogVoice Traits=Unit, Mobile, RenderInfantry LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles [E1] Description=Rifle Infantry Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles [E2] Description=Grenadier Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover FireDelay=15 PrimaryOffset=0,0,0,-13 LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles [E3] Description=Rocket Soldier Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover PrimaryOffset=0,0,0,-13 LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry [E4] Description=Flamethrower Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover FireDelay=8 LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles [E6] Description=Engineer Traits=Unit, Mobile, RenderInfantry, TakeCover Voice=EngineerVoice LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything [SPY] Description=Spy Voice=SpyVoice Traits=Unit, Mobile, RenderInfantry, TakeCover LongDesc=Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised [THF] Description=Thief Voice=ThiefVoice Traits=Unit, Mobile, RenderInfantry, TakeCover LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed [E7] Description=Tanya Voice=TanyaVoice Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4 [MEDI] Description=Medic Voice=MedicVoice Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything [WeaponTypes] Colt45 ZSU-23 Vulcan Maverick Camera FireballLauncher Flamer Sniper ChainGun Pistol M1Carbine Dragon Hellfire Grenade 75mm 90mm 105mm 120mm TurretGun MammothTusk 155mm M60mg Napalm TeslaZap Nike RedEye 8Inch Stinger TorpTube 2Inch DepthCharge ParaBomb DogJaw Heal SCUD UnitExplode [TeslaZap] RenderAsTesla=true [UnitExplode] Damage=500 Speed=100 Projectile=Invisible Warhead=UnitExplodeWarhead [ProjectileTypes] Invisible LeapDog Cannon Ack Torpedo FROG HeatSeeker LaserGuided AAMissile Lobbed Catapult Bomblet Ballistic Parachute GPSSatellite NukeUp NukeDown Fireball [WarheadTypes] SA HE AP Fire HollowPoint Super Organic Nuke UnitExplodeWarhead [HE] ImpactSound=kaboom25 WaterImpactSound=splash9 [UnitExplodeWarhead] Spread=10 Verses=90%,75%,60%,25%,100% Explosion=8 InfDeath=3 ImpactSound=kaboom15 [General] OreChance=.02 LowPowerSlowdown=3 [VoiceTypes] GenericVoice VehicleVoice EngineerVoice MedicVoice TanyaVoice DogVoice SpyVoice ThiefVoice CivilianMaleVoice CivilianFemaleVoice EinsteinVoice ;; explicit extension on voice clips overrides the normal `variants` mechanism [GenericVoice] SovietVariants=.r01,.r03 AlliedVariants=.v01,.v03 Select=await1,ready,report1,yessir1 Move=ackno,affirm1,noprob,overout,ritaway,roger,ugotit Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud [VehicleVoice] SovietVariants=.r00,.r02 AlliedVariants=.v00,.v02 Select=vehic1,yessir1,report1,await1 Move=ackno,affirm1 [EngineerVoice] Select=eengin1,eyessir1 Move=eaffirm1,emovout1 Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 [MedicVoice] Select=mrespon1,myessir1 Move=maffirm1,mmovout1 Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 [TanyaVoice] Select=yo1,yes1,yeah1 Move=rokroll1,onit1,cmon1 Attack=tuffguy1,bombit1,gotit1 Die=tandeth1 [DogVoice] Select= Move=dogy1 Attack=dogg5p,dogw3px Die=dogw5,dogw6,dogw7 [SpyVoice] Select=syessir1,scomnd1 Move=sonway1,sindeed1 Attack=sking1 Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 [ThiefVoice] Select=swhat1,syeah1 Move=saffirm1,smout1,sokay1 Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 [CivilianMaleVoice] Select=guyyeah1 Move=guyokay1 [CivilianFemaleVoice] Select=girlyeah Move=girlokay [EinsteinVoice] Select=einah1,einok1,einyes1 Move=einah1,einok1,einyes1 ;; todo: where there are different variants of the same power, ;; split them here. SonarPulse is the obvious one. [SupportPowerTypes] ParadropPower ParabombPower SonarPulsePower ChronoshiftPower SpyPlanePower NukePower GpsSatellitePower InvulnerabilityPower [ParadropPower] ; comes free with first AFLD ChargeTime=7 Description=Paratroopers LongDesc=A Badger drops a squad of Riflemen anywhere on the map Prerequisite=AFLD TechLevel=5 Image=pinficon [ParabombPower] ; picked up in a crate ChargeTime=14 Description=Parabombs LongDesc=A Badger carpet-bombs an area. OneShot=yes Powered=no Image=pbmbicon TechLevel=8 GivenAuto=no [SonarPulsePower] ; picked up in a crate, or by spy -> spen/syrd ChargeTime=10 Description=Sonar Pulse LongDesc=Reveals all submarines on the map for a short time. OneShot=yes Powered=no Image=sonricon TechLevel=5 GivenAuto=no [ChronoshiftPower] ; free with Chronosphere... sortof the point. ChargeTime=7 Description=Chronoshift LongDesc=Temporarily teleports a vehicle across the map. Prerequisite=PDOX Image=warpicon [SpyPlanePower] ; free with first AFLD ChargeTime=3 TechLevel=5 Description=Spy Plane LongDesc=Reveals an area of the map. Prerequisite=AFLD Image=smigicon [NukePower] ; the point of MSLO ChargeTime=13 Description=Atom Bomb LongDesc=Launches a nuclear missile at your target Prerequisite=MSLO Image=atomicon [GpsSatellitePower] ; free with ATEK ChargeTime=8 Description=GPS Satellite LongDesc=Reveals the entire map OneShot=yes Prerequisite=ATEK Image=gpssicon [InvulnerabilityPower] ; the point of IRON ChargeTime=11 Description=Invulnerability LongDesc=Makes a single unit invulnerable for a short time. Image=infxicon Prerequisite=IRON