#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.FileFormats; using OpenRA.Primitives; namespace OpenRA.Graphics { [Serializable] public class SheetOverflowException : Exception { public SheetOverflowException(string message) : base(message) { } } // The enum values indicate the number of channels used by the type // They are not arbitrary IDs! public enum SheetType { Indexed = 1, BGRA = 4, } public sealed class SheetBuilder : IDisposable { public readonly SheetType Type; readonly List sheets = new List(); readonly Func allocateSheet; readonly int margin; Sheet current; TextureChannel channel; int rowHeight = 0; int2 p; public static Sheet AllocateSheet(SheetType type, int sheetSize) { return new Sheet(type, new Size(sheetSize, sheetSize)); } public static SheetType FrameTypeToSheetType(SpriteFrameType t) { switch (t) { case SpriteFrameType.Indexed: return SheetType.Indexed; case SpriteFrameType.BGRA: return SheetType.BGRA; default: throw new NotImplementedException("Unknown SpriteFrameType {0}".F(t)); } } public SheetBuilder(SheetType t) : this(t, Game.Settings.Graphics.SheetSize) { } public SheetBuilder(SheetType t, int sheetSize, int margin = 1) : this(t, () => AllocateSheet(t, sheetSize), margin) { } public SheetBuilder(SheetType t, Func allocateSheet, int margin = 1) { channel = t == SheetType.Indexed ? TextureChannel.Red : TextureChannel.RGBA; Type = t; current = allocateSheet(); sheets.Add(current); this.allocateSheet = allocateSheet; this.margin = margin; } public Sprite Add(ISpriteFrame frame) { return Add(frame.Data, frame.Size, 0, frame.Offset); } public Sprite Add(byte[] src, Size size) { return Add(src, size, 0, float3.Zero); } public Sprite Add(byte[] src, Size size, float zRamp, float3 spriteOffset) { // Don't bother allocating empty sprites if (size.Width == 0 || size.Height == 0) return new Sprite(current, Rectangle.Empty, 0, spriteOffset, channel, BlendMode.Alpha); var rect = Allocate(size, zRamp, spriteOffset); Util.FastCopyIntoChannel(rect, src); current.CommitBufferedData(); return rect; } public Sprite Add(Png src, float scale = 1f) { var rect = Allocate(new Size(src.Width, src.Height), scale); Util.FastCopyIntoSprite(rect, src); current.CommitBufferedData(); return rect; } public Sprite Add(Size size, byte paletteIndex) { var data = new byte[size.Width * size.Height]; for (var i = 0; i < data.Length; i++) data[i] = paletteIndex; return Add(data, size); } TextureChannel? NextChannel(TextureChannel t) { var nextChannel = (int)t + (int)Type; if (nextChannel > (int)TextureChannel.Alpha) return null; return (TextureChannel)nextChannel; } public Sprite Allocate(Size imageSize, float scale = 1f) { return Allocate(imageSize, 0, float3.Zero, scale); } public Sprite Allocate(Size imageSize, float zRamp, float3 spriteOffset, float scale = 1f) { if (imageSize.Width + p.X + margin > current.Size.Width) { p = new int2(0, p.Y + rowHeight + margin); rowHeight = imageSize.Height; } if (imageSize.Height > rowHeight) rowHeight = imageSize.Height; if (p.Y + imageSize.Height + margin > current.Size.Height) { var next = NextChannel(channel); if (next == null) { current.ReleaseBuffer(); current = allocateSheet(); sheets.Add(current); channel = Type == SheetType.Indexed ? TextureChannel.Red : TextureChannel.RGBA; } else channel = next.Value; rowHeight = imageSize.Height; p = int2.Zero; } var rect = new Sprite(current, new Rectangle(p.X + margin, p.Y + margin, imageSize.Width, imageSize.Height), zRamp, spriteOffset, channel, BlendMode.Alpha, scale); p += new int2(imageSize.Width + margin, 0); return rect; } public Sheet Current { get { return current; } } public TextureChannel CurrentChannel { get { return channel; } } public IEnumerable AllSheets { get { return sheets; } } public void Dispose() { foreach (var sheet in sheets) sheet.Dispose(); sheets.Clear(); } } }