#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Server;
using OpenRA.Support;
using OpenRA.Traits;
using Timer = OpenRA.Support.Timer;
using XRandom = OpenRA.Thirdparty.Random;
namespace OpenRA
{
public static class Game
{
public static readonly int CellSize = 24;
public static World world;
internal static Viewport viewport;
public static Controller controller;
internal static Chrome chrome;
public static UserSettings Settings;
internal static OrderManager orderManager;
public static bool skipMakeAnims = true;
public static XRandom CosmeticRandom = new XRandom(); // not synced
internal static Renderer renderer;
static int2 clientSize;
static string mapName;
internal static Session LobbyInfo = new Session();
static bool packageChangePending;
static bool mapChangePending;
public static Pair[] ModAssemblies;
static void LoadModPackages(Manifest manifest)
{
FileSystem.UnmountAll();
Timer.Time("reset: {0}");
foreach (var dir in manifest.Folders) FileSystem.Mount(dir);
foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
Timer.Time("mount temporary packages: {0}");
}
static void LoadModAssemblies(Manifest m)
{
// All the core namespaces
var asms = typeof(Game).Assembly.GetNamespaces()
.Select(c => Pair.New(typeof(Game).Assembly, c))
.ToList();
// Namespaces from each mod assembly
foreach (var a in m.Assemblies)
{
var asm = Assembly.LoadFile(Path.GetFullPath(a));
asms.AddRange(asm.GetNamespaces().Select(ns => Pair.New(asm, ns)));
}
ModAssemblies = asms.ToArray();
}
public static T CreateObject(string classname)
{
foreach (var mod in ModAssemblies)
{
var fullTypeName = mod.Second + "." + classname;
var obj = mod.First.CreateInstance(fullTypeName);
if (obj != null)
return (T)obj;
}
throw new InvalidOperationException("Cannot locate type: {0}".F(classname));
}
public static Dictionary AvailableMaps;
// TODO: Do this nicer
public static Dictionary FindMaps(string[] mods)
{
Console.WriteLine("Finding maps");
foreach (var mod in mods)
Console.WriteLine(mod);
var paths = new[] { "maps/" }.Concat(mods.Select(m => "mods/" + m + "/maps/"))
.Where(p => Directory.Exists(p))
.SelectMany(p => Directory.GetDirectories(p)).ToList();
return paths.Select(p => new MapStub(new Folder(p))).ToDictionary(m => m.Uid);
}
public static void ChangeMods()
{
Timer.Time( "----ChangeMods" );
var manifest = new Manifest(LobbyInfo.GlobalSettings.Mods);
Timer.Time( "manifest: {0}" );
Game.LoadModAssemblies(manifest);
SheetBuilder.Initialize(renderer);
LoadModPackages(manifest);
Timer.Time( "load assemblies, packages: {0}" );
Game.packageChangePending = false;
}
public static void ChangeMap(string mapName)
{
Game.mapName = mapName;
Game.mapChangePending = false;
}
public static void LoadMap(string mapName)
{
Timer.Time( "----LoadMap" );
SheetBuilder.Initialize(renderer);
var manifest = new Manifest(LobbyInfo.GlobalSettings.Mods);
Timer.Time( "manifest: {0}" );
if (!Game.AvailableMaps.ContainsKey(mapName))
throw new InvalidDataException("Cannot find map with Uid {0}".F(mapName));
var map = new Map( Game.AvailableMaps[mapName].Package );
viewport = new Viewport(clientSize, map.TopLeft, map.BottomRight, renderer);
world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
ChromeProvider.Initialize(manifest.Chrome);
Timer.Time( "viewport, ChromeProvider: {0}" );
world = new World(manifest,map);
Timer.Time( "world: {0}" );
SequenceProvider.Initialize(manifest.Sequences);
Timer.Time( "ChromeProv, SeqProv: {0}" );
chrome = new Chrome(renderer, manifest);
Timer.Time( "chrome: {0}" );
Timer.Time( "----end LoadMap" );
Debug("Map change {0} -> {1}".F(Game.mapName, mapName));
}
public static void MoveViewport(int2 loc)
{
viewport.Center(loc);
}
public static string CurrentHost = "";
public static int CurrentPort = 0;
internal static void JoinServer(string host, int port)
{
CurrentHost = host;
CurrentPort = port;
orderManager = new OrderManager(new NetworkConnection( host, port ), ChooseReplayFilename());
}
static string ChooseReplayFilename()
{
return DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddThhmmssZ.rep");
}
internal static void JoinLocal()
{
orderManager = new OrderManager(new EchoConnection());
}
static int lastTime = Environment.TickCount;
public static void ResetTimer()
{
lastTime = Environment.TickCount;
}
public static int RenderFrame = 0;
internal static Chat chat = new Chat();
public static int LocalTick = 0;
const int NetTickScale = 3; // 120ms net tick for 40ms local tick
static Queue> syncReports = new Queue>();
const int numSyncReports = 5;
static void UpdateSyncReport()
{
if (!Settings.RecordSyncReports)
return;
while (syncReports.Count >= numSyncReports) syncReports.Dequeue();
syncReports.Enqueue(Pair.New(orderManager.FrameNumber, GenerateSyncReport()));
}
static string GenerateSyncReport()
{
var sb = new StringBuilder();
sb.AppendLine("Actors:");
foreach (var a in Game.world.Actors)
sb.AppendLine("\t {0} {1} {2} ({3})".F(
a.ActorID,
a.Info.Name,
(a.Owner == null) ? "null" : a.Owner.InternalName,
Sync.CalculateSyncHash(a)));
sb.AppendLine("Tick Actors:");
foreach (var a in Game.world.Queries.WithTraitMultiple())
sb.AppendLine("\t {0} {1} {2} {3} ({4})".F(
a.Actor.ActorID,
a.Actor.Info.Name,
(a.Actor.Owner == null) ? "null" : a.Actor.Owner.InternalName,
a.Trait.GetType().Name,
Sync.CalculateSyncHash(a.Trait)));
return sb.ToString();
}
public static void DumpSyncReport()
{
foreach (var f in syncReports)
{
Log.Write("Sync for net frame {0} -------------", f.First);
Log.Write("{0}", f.Second);
}
}
public static void Tick()
{
if (packageChangePending)
{
// TODO: Only do this on mod change
Timer.Time("----begin maplist");
AvailableMaps = FindMaps(LobbyInfo.GlobalSettings.Mods);
Timer.Time( "maplist: {0}" );
ChangeMods();
return;
}
if (mapChangePending)
{
ChangeMap(LobbyInfo.GlobalSettings.Map);
return;
}
int t = Environment.TickCount;
int dt = t - lastTime;
if (dt >= Settings.Timestep)
{
using (new PerfSample("tick_time"))
{
lastTime += Settings.Timestep;
chrome.Tick( world );
orderManager.TickImmediate( world );
var isNetTick = LocalTick % NetTickScale == 0;
if (!isNetTick || orderManager.IsReadyForNextFrame)
{
++LocalTick;
if (isNetTick) orderManager.Tick(world);
controller.orderGenerator.Tick(world);
controller.selection.Tick(world);
world.Tick();
if (isNetTick)
UpdateSyncReport();
PerfHistory.Tick();
}
else
if (orderManager.FrameNumber == 0)
lastTime = Environment.TickCount;
}
}
using (new PerfSample("render"))
{
++RenderFrame;
viewport.DrawRegions( world );
}
PerfHistory.items["render"].Tick();
PerfHistory.items["batches"].Tick();
PerfHistory.items["text"].Tick();
PerfHistory.items["cursor"].Tick();
MasterServerQuery.Tick();
}
public static event Action LobbyInfoChanged = () => { };
public static void SyncLobbyInfo(string data)
{
var oldLobbyInfo = LobbyInfo;
var session = new Session();
session.GlobalSettings.Mods = Settings.InitialMods;
var ys = MiniYaml.FromString(data);
foreach (var y in ys)
{
if (y.Key == "GlobalSettings")
{
FieldLoader.Load(session.GlobalSettings, y.Value);
continue;
}
int index;
if (!int.TryParse(y.Key, out index))
continue; // not a player.
var client = new Session.Client();
FieldLoader.Load(client, y.Value);
session.Clients.Add(client);
}
LobbyInfo = session;
if (!world.GameHasStarted)
world.SharedRandom = new OpenRA.Thirdparty.Random(LobbyInfo.GlobalSettings.RandomSeed);
if (Game.orderManager.Connection.ConnectionState == ConnectionState.Connected)
world.SetLocalPlayer(Game.orderManager.Connection.LocalClientId);
if (Game.orderManager.FramesAhead != LobbyInfo.GlobalSettings.OrderLatency
&& !Game.orderManager.GameStarted)
{
Game.orderManager.FramesAhead = LobbyInfo.GlobalSettings.OrderLatency;
Debug("Order lag is now {0} frames.".F(LobbyInfo.GlobalSettings.OrderLatency));
}
if (mapName != LobbyInfo.GlobalSettings.Map)
mapChangePending = true;
if (string.Join(",", oldLobbyInfo.GlobalSettings.Mods)
!= string.Join(",", LobbyInfo.GlobalSettings.Mods))
{
Debug("Mods list changed, reloading: {0}".F(string.Join(",", LobbyInfo.GlobalSettings.Mods)));
packageChangePending = true;
}
LobbyInfoChanged();
}
public static void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */
public static void LoadShellMap(string map)
{
LoadMap(map);
world.Queries = new World.AllQueries(world);
foreach (var p in world.players.Values)
foreach (var q in world.players.Values)
p.Stances[q] = ChooseInitialStance(p, q);
foreach (var gs in world.WorldActor.traits.WithInterface())
gs.GameStarted(world);
orderManager.StartGame();
}
public static void StartGame()
{
LoadMap(LobbyInfo.GlobalSettings.Map);
if (orderManager.GameStarted) return;
chat.Reset();
world.SetLocalPlayer(orderManager.Connection.LocalClientId);
foreach (var c in LobbyInfo.Clients)
world.AddPlayer(new Player(world, c));
foreach (var p in world.players.Values)
foreach (var q in world.players.Values)
p.Stances[q] = ChooseInitialStance(p, q);
world.Queries = new World.AllQueries(world);
foreach (var gs in world.WorldActor.traits.WithInterface())
gs.GameStarted(world);
Game.viewport.GoToStartLocation( world.LocalPlayer );
orderManager.StartGame();
}
static Stance ChooseInitialStance(Player p, Player q)
{
if (p == q) return Stance.Ally;
if (p == world.NeutralPlayer || q == world.NeutralPlayer) return Stance.Neutral;
var pc = GetClientForPlayer(p);
var qc = GetClientForPlayer(q);
return pc.Team != 0 && pc.Team == qc.Team
? Stance.Ally : Stance.Enemy;
}
static Session.Client GetClientForPlayer(Player p)
{
return LobbyInfo.Clients.Single(c => c.Index == p.Index);
}
static int2 lastPos;
public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Modifiers modifierKeys)
{
int sync = Game.world.SyncHash();
if (ev == MouseInputEvent.Down)
lastPos = new int2(e.Location);
if (ev == MouseInputEvent.Move && (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right)))
{
var p = new int2(e.Location);
viewport.Scroll(lastPos - p);
lastPos = p;
}
Game.viewport.DispatchMouseInput( world,
new MouseInput
{
Button = (MouseButton)(int)e.Button,
Event = ev,
Location = new int2(e.Location),
Modifiers = modifierKeys,
});
if( sync != Game.world.SyncHash() )
throw new InvalidOperationException( "Desync in DispatchMouseInput" );
}
public static bool IsHost
{
get { return orderManager.Connection.LocalClientId == 0; }
}
public static Session.Client LocalClient
{
get { return LobbyInfo.Clients.FirstOrDefault(c => c.Index == orderManager.Connection.LocalClientId); }
}
static Dictionary RemapKeys = new Dictionary
{
{ '!', '1' },
{ '@', '2' },
{ '#', '3' },
{ '$', '4' },
{ '%', '5' },
{ '^', '6' },
{ '&', '7' },
{ '*', '8' },
{ '(', '9' },
{ ')', '0' },
};
public static void HandleKeyPress( KeyPressEventArgs e, Modifiers modifiers )
{
int sync = Game.world.SyncHash();
if( e.KeyChar == '\r' )
Game.chat.Toggle();
else if (Game.chat.isChatting)
Game.chat.TypeChar(e.KeyChar);
else
{
var c = RemapKeys.ContainsKey(e.KeyChar) ? RemapKeys[e.KeyChar] : e.KeyChar;
if (c >= '0' && c <= '9')
Game.controller.selection.DoControlGroup(world,
c - '0', modifiers);
}
if( sync != Game.world.SyncHash() )
throw new InvalidOperationException( "Desync in OnKeyPress" );
}
public static void HandleModifierKeys(Modifiers mods)
{
controller.SetModifiers(mods);
}
static Size GetResolution(Settings settings)
{
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
{
desktopResolution.Width = Game.Settings.Width;
desktopResolution.Height = Game.Settings.Height;
}
return new Size(
desktopResolution.Width,
desktopResolution.Height);
}
public static void Initialize(Settings settings)
{
AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
while (!Directory.Exists("mods"))
{
var current = Directory.GetCurrentDirectory();
if (Directory.GetDirectoryRoot(current) == current)
throw new InvalidOperationException("Unable to find game root.");
Directory.SetCurrentDirectory("..");
}
LoadUserSettings(settings);
Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
// Load the default mod to access required files
Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
Renderer.SheetSize = Game.Settings.SheetSize;
bool windowed = !Game.Settings.Fullscreen;
var resolution = GetResolution(settings);
renderer = new Renderer(resolution, windowed);
resolution = renderer.Resolution;
Game.controller = new Controller();
Game.clientSize = new int2(resolution);
Sound.Initialize();
PerfHistory.items["render"].hasNormalTick = false;
PerfHistory.items["batches"].hasNormalTick = false;
PerfHistory.items["text"].hasNormalTick = false;
PerfHistory.items["cursor"].hasNormalTick = false;
AvailableMaps = FindMaps(LobbyInfo.GlobalSettings.Mods);
ChangeMods();
if( Settings.Replay != "" )
orderManager = new OrderManager( new ReplayConnection( Settings.Replay ) );
else
JoinLocal();
LoadShellMap(new Manifest(LobbyInfo.GlobalSettings.Mods).ShellmapUid);
Game.ResetTimer();
}
static void LoadUserSettings(Settings settings)
{
Game.Settings = new UserSettings();
var settingsFile = settings.GetValue("settings", "settings.ini");
FileSystem.Mount("./");
if (FileSystem.Exists(settingsFile))
FieldLoader.Load(Game.Settings,
new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
FileSystem.UnmountAll();
}
static bool quit;
internal static void Run()
{
while (!quit)
{
Game.Tick();
Application.DoEvents();
}
}
public static void Exit() { quit = true; }
public static void Debug(string s) { chat.AddLine(Color.White, "Debug", s); }
}
}