BGGY: Inherits: ^VoxelVehicle Valued: Cost: 500 Tooltip: Name: Attack Buggy Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: ~naweap Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Mobile: TurnSpeed: 8 Speed: 142 Health: HP: 220 Armor: Type: Light RevealsShroud: Range: 6c0 MaxHeightDelta: 3 Armament: Weapon: RaiderCannon LocalOffset: 0,-43,384, 0,43,384 MuzzleSequence: muzzle MuzzleSplitFacings: 8 AttackFrontal: Voice: Attack AutoTarget: WithMuzzleOverlay: -DamagedByTerrain@VEINS: -UpgradeOnTerrain@VEINS: -WithIdleOverlay@VEINS: BIKE: Inherits: ^VoxelVehicle Valued: Cost: 600 Tooltip: Name: Attack Cycle Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~naweap Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Mobile: TurnSpeed: 8 Speed: 170 Health: HP: 150 Armor: Type: Wood RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Armament@PRIMARY: Weapon: BikeMissile RequiresCondition: !rank-elite LocalOffset: -108,-144,360, -108,144,360 Armament@ELITE: Weapon: HoverMissile RequiresCondition: rank-elite LocalOffset: -108,-144,360, -108,144,360 AttackFrontal: Voice: Attack AutoTarget: TTNK: Inherits: ^VoxelTank Valued: Cost: 800 Tooltip: Name: Tick Tank RequiresCondition: !deployed Tooltip@DEPLOYED: Name: Tick Tank (deployed) RequiresCondition: deployed Buildable: Queue: Vehicle BuildPaletteOrder: 60 Prerequisites: ~naweap Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Mobile: TurnSpeed: 5 Speed: 85 Crushes: wall, crate, infantry Health: HP: 350 Armor: Type: Light RequiresCondition: undeployed Armament@PRIMARY: Weapon: 90mm LocalOffset: 288,0,256 RequiresCondition: !rank-elite MuzzleSequence: muzzle Armament@ELITE: Weapon: 120mmx LocalOffset: 288,0,256 RequiresCondition: rank-elite MuzzleSequence: muzzle WithMuzzleOverlay: RevealsShroud: Range: 5c0 MaxHeightDelta: 3 RenderSprites: Image: ttnk DeployToUpgrade: DeployedUpgrades: deployed UndeployedUpgrades: undeployed DeployAnimation: make Facing: 160 AllowedTerrainTypes: Clear, Road, DirtRoad, Rough DeploySound: place2.aud UndeploySound: clicky1.aud GrantCondition@PREVIEWWORKAROUND: Condition: real-actor WithVoxelBody: RequiresCondition: undeployed WithSpriteBody@deployed: RequiresCondition: !undeployed && real-actor AttackFrontal: Voice: Attack RequiresCondition: undeployed Turreted: TurnSpeed: 6 Turret: deployed InitialFacing: 160 Offset: -20, -130, 180 WithVoxelBarrel: Armament: deployed LocalOffset: 128, 0, 256 RequiresCondition: deployed WithVoxelTurret@deployed: Turret: deployed RequiresCondition: deployed AttackTurreted@deployed: Voice: Attack Armaments: deployed RequiresCondition: deployed Armament@deployed: Name: deployed Turret: deployed Weapon: 90mm LocalOffset: 384,0,256 RequiresCondition: !rank-elite MuzzleSequence: muzzle Armament@deployedElite: Name: deployed Turret: deployed Weapon: 120mmx LocalOffset: 384,0,256 RequiresCondition: rank-elite MuzzleSequence: muzzle Armor@deployed: Type: Concrete RequiresCondition: deployed AutoTarget: Carryable: RequiresCondition: undeployed ART2: Inherits: ^VoxelTank Valued: Cost: 975 Tooltip: Name: Artillery Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: ~naweap, naradr Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft Health: HP: 300 Armor: Type: Light Mobile: Speed: 71 TurnSpeed: 2 RevealsShroud: Range: 9c0 MaxHeightDelta: 3 RenderVoxels: LightAmbientColor: 0.4, 0.4, 0.4 Transforms: IntoActor: gaarty Facing: 96 TransformSounds: NoTransformSounds: Voice: Move REPAIR: Inherits: ^VoxelTank Buildable: Queue: Vehicle BuildPaletteOrder: 70 Prerequisites: ~naweap Description: Repairs nearby vehicles.\n Unarmed Valued: Cost: 1000 Tooltip: Name: Mobile Repair Vehicle Health: HP: 200 Mobile: Speed: 85 TurnSpeed: 5 RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Armament: Weapon: Repair Cursor: repair OutsideRangeCursor: repair TargetStances: Ally ForceTargetStances: None AttackFrontal: Voice: Attack WEED: Inherits: ^VoxelTank Valued: Cost: 1400 Tooltip: Name: Weed Eater Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: ~naweap, nawast Description: Collects veins for processing.\n Unarmed Harvester: DeliveryBuildings: nawast Capacity: 7 Resources: Veins BaleUnloadDelay: 20 BaleLoadDelay: 40 SearchFromProcRadius: 72 SearchFromOrderRadius: 36 HarvestVoice: Attack DeliverVoice: Move Mobile: Speed: 71 TurnSpeed: 5 Health: HP: 600 SelfHealing: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 Armor: Type: Heavy RevealsShroud: Range: 4c0 MaxHeightDelta: 3 -WithVoxelBody: WithVoxelUnloadBody: -GainsExperience: -DamagedByTerrain@VEINS: -UpgradeOnTerrain@VEINS: -WithIdleOverlay@VEINS: SAPC: Inherits: ^VoxelTank Valued: Cost: 800 Tooltip: Name: Subterranean APC Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~naweap, natech Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed Mobile: TurnSpeed: 5 Speed: 71 Health: HP: 175 Armor: Type: Heavy RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadVoice: Unload LoadingUpgrades: loading EjectOnDeath: true SUBTANK: Inherits: ^VoxelTank Valued: Cost: 750 Tooltip: Name: Devil's Tongue Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: ~naweap, natech Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Mobile: TurnSpeed: 6 Speed: 71 Crushes: wall, crate, infantry Health: HP: 300 Armor: Type: Light RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Armament: Weapon: FireballLauncher AttackFrontal: Voice: Attack AutoTarget: STNK: Inherits: ^VoxelTank Valued: Cost: 1100 Tooltip: Name: Stealth Tank Buildable: BuildPaletteOrder: 90 Prerequisites: ~naweap, natech Queue: Vehicle Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Mobile: TurnSpeed: 5 Speed: 85 Crushes: wall, crate, infantry Health: HP: 180 Armor: Type: Light RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Cloak: InitialDelay: 90 CloakDelay: 90 CloakSound: cloak5.aud UncloakSound: cloak5.aud IsPlayerPalette: true UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage Armament: Weapon: Dragon LocalOffset: 213,43,298, 213,-43,298 AttackFrontal: Voice: Attack AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire -MustBeDestroyed: