#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Drawing; using System.Linq; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; namespace OpenRA.Mods.RA.Air { class HelicopterInfo : AircraftInfo { public readonly int IdealSeparation = 40; public readonly bool LandWhenIdle = true; public readonly int MinimalLandAltitude = 0; public override object Create( ActorInitializer init ) { return new Helicopter( init, this); } } class Helicopter : Aircraft, ITick, IResolveOrder { HelicopterInfo Info; bool firstTick = true; public Helicopter( ActorInitializer init, HelicopterInfo info) : base( init, info ) { Info = info; } public void ResolveOrder(Actor self, Order order) { if (reservation != null) { reservation.Dispose(); reservation = null; } if (order.OrderString == "Move") { var target = self.World.ClampToWorld(order.TargetLocation); self.SetTargetLine(Target.FromCell(target), Color.Green); self.CancelActivity(); self.QueueActivity(new HeliFly(Util.CenterOfCell(target))); if (Info.LandWhenIdle) { self.QueueActivity(new Turn(Info.InitialFacing)); self.QueueActivity(new HeliLand(true, Info.MinimalLandAltitude)); } } if (order.OrderString == "Enter") { if (Reservable.IsReserved(order.TargetActor)) { self.CancelActivity(); self.QueueActivity(new HeliReturn()); } else { var res = order.TargetActor.TraitOrDefault(); if (res != null) reservation = res.Reserve(order.TargetActor, self, this); var exit = order.TargetActor.Info.Traits.WithInterface().FirstOrDefault(); var offset = exit != null ? exit.SpawnOffsetVector : PVecInt.Zero; self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green); self.CancelActivity(); self.QueueActivity(new HeliFly(order.TargetActor.Trait().PxPosition + offset)); self.QueueActivity(new Turn(Info.InitialFacing)); self.QueueActivity(new HeliLand(false, Info.MinimalLandAltitude)); self.QueueActivity(new ResupplyAircraft()); } } if (order.OrderString == "ReturnToBase") { self.CancelActivity(); self.QueueActivity( new HeliReturn() ); } if (order.OrderString == "Stop") { self.CancelActivity(); if (Info.LandWhenIdle) { self.QueueActivity(new Turn(Info.InitialFacing)); self.QueueActivity(new HeliLand(true, Info.MinimalLandAltitude)); } } } public void Tick(Actor self) { if (firstTick) { firstTick = false; if (!self.HasTrait()) // TODO: Aircraft husks don't properly unreserve. ReserveSpawnBuilding(); } /* repulsion only applies when we're flying */ if (Altitude <= 0) return; var separation = new WRange(Info.IdealSeparation * 1024 / Game.CellSize); var otherHelis = self.World.FindUnitsInCircle(self.CenterPosition, separation) .Where(a => a.HasTrait()); var f = otherHelis .Select(h => GetRepulseForce(self, h)) .Aggregate(PSubVec.Zero, (a, b) => a + b); // FIXME(jsd): not sure which units GetFacing accepts; code is unclear to me. int repulsionFacing = Util.GetFacing( f.ToInt2(), -1 ); if( repulsionFacing != -1 ) TickMove(PSubPos.PerPx * MovementSpeed, repulsionFacing); } // Returns a vector in subPx units public PSubVec GetRepulseForce(Actor self, Actor h) { if (self == h) return PSubVec.Zero; if( h.Trait().Altitude < Altitude ) return PSubVec.Zero; var d = self.CenterLocation - h.CenterLocation; if (d.Length > Info.IdealSeparation) return PSubVec.Zero; if (d.LengthSquared < 1) return Util.SubPxVector[self.World.SharedRandom.Next(255)]; return (5 * d.ToPSubVec()) / d.LengthSquared; } } }