using System.Collections.Generic; using OpenRa.Game.Graphics; using OpenRa.Game.Traits; namespace OpenRa.Game.Effects { class RepairIndicator : IEffect { int framesLeft = (int)(Rules.General.RepairRate * 25 * 60 / 2); Actor a; Animation anim = new Animation("select"); public RepairIndicator(Actor a) { this.a = a; anim.PlayRepeating("repair"); } public void Tick() { if (--framesLeft == 0 || a.IsDead) Game.world.AddFrameEndTask(w => w.Remove(this)); } public IEnumerable Render() { yield return new Renderable(anim.Image, a.CenterLocation - .5f * anim.Image.size, PaletteType.Chrome); } } }