#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Effects; using OpenRA.Traits; namespace OpenRA.Mods.RA.Activities { class Demolish : Activity { Target target; int delay; public Demolish(Actor target, int delay) { this.target = Target.FromActor(target); this.delay = delay; } public override Activity Tick(Actor self) { if (IsCanceled || !target.IsValid) return NextActivity; self.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, () => { // Can't demolish an already dead actor if (!target.IsValid) return; // Invulnerable actors can't be demolished var modifier = (float)target.Actor.TraitsImplementing() .Concat(self.Owner.PlayerActor.TraitsImplementing()) .Select(t => t.GetDamageModifier(self, null)).Product(); if (modifier > 0) target.Actor.Kill(self); }))); return NextActivity; } } }